šDungiman Dragifold Dashboard
The BEST role playing game on manifold.
Campaign
Character Sheet
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D&D 5e Character (minified)
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Name: Errich Fleetfoot
Class & Level: Monk 1
Background: Criminal
Player Name: Manifold Players! :)
Race: Lightfoot Halfling
Alignment: Lawful Good
XP: 0
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Ability Scores
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STR: 8 (-1)
DEX: 20 (+5)
CON: 12 (+1)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 14 (+2)
Proficiency Bonus: +2
Saving Throws: [x] STR [x] DEX [ ] CON [ ] INT [ ] WIS [ ] CHA
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Skills
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[x] Acrobatics (Dex) +7
[x] Stealth (Dex) +7
[x] Sleight of Hand (Dex) +7
[x] Perception (Wis) +4
[x] Insight (Wis) +4
[ ] Animal Handling (Wis) +2
[ ] Arcana (Int) +0
[ ] Athletics (Str) -1
[x] Deception (Cha) +4
[ ] History (Int) +0
[ ] Intimidation (Cha) +2
[ ] Investigation (Int) +0
[ ] Medicine (Wis) +2
[ ] Nature (Int) +0
[ ] Performance (Cha) +2
[ ] Persuasion (Cha) +2
[x] Religion (Int) +5
[ ] Survival (Wis) +2
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Combat Stats
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Armor Class (AC): 15
Initiative: +5
Speed: 25 ft
HP: 9 / 9
Hit Dice: 1d8
Death Saves: [ ] [ ] [ ] (Successes) / (Failures)
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Inventory / Equipment / Features
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Weapons:
- Shortsword +7 to hit, 1d6+5 piercing
- Unarmed Strike +7 to hit, 1d4+5 bludgeoning
Money Pouch:
- 91 Gold
Misc:
- Map [basicmap]: Sundercrag Mountains (this [basicmap] is shown at the top of this post)
Traits & Features:
- Martial Arts (d4)
- Unarmored Defense (AC = 15 + DEX + WIS)
- Nimbleness (move through larger creatures)
- Lucky (reroll 1s)
- Halfling Stealth (can hide behind creatures)
Languages: Common, Halfling, Thieves' Cant
Tools: Thieves' Tools, Disguise Kit
Proficiencies: Shortswords, Daggers, Simple weapons
Passive Perception: 14
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Personality
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Traits: I always have a plan for what to do when things go wrong.
Ideals: Redemption. Thereās a spark of good in everyone.
Bonds: Iām guilty of a terrible crime. I hope I can redeem myself.
Flaws: I turn tail and run when things go south.
šDetails
Basic overview
This is not Dungeons & Dragons, it is šDungiman Dragifold. The rules/world building are based on D&D 5e but they will be loosened significantly. In this interactive narrative, the story progresses based on audience choices. After each story segment, a poll presents multiple options for the next course of action. The option with the highest votes determines the story's direction. This market resolves to the option that receives the most votes in the current poll. This will not follow normal D&D rules, but rather a modified ruleset that is based on D&D but adjusted on a somewhat on-the-fly basis.
AI is used as a tool in this narrative.
To avoid an excessive quantity of market creation, the story may make small choices on the player's behalf while leaving the bigger choices for players to decide.. This is an experiment. If you like it, find issues with it, or think it's just a terrible idea, please comment.
It is okay to create a market to vote to respec the character/change class/race/character sheet. I may have a cost for this though, perhaps some gold (ingame gold, not looking for mana handouts).
Future markets may use the 'Multiple Choice' market which allows players to add options but also allows whales to sway the storyline, so I'm still deciding what to do about that. For now, I think it's good that, for the first one, we get a on a clear track and have a clear quest, so my mistake in market style (poll vs multiple choice) is actually not so bad for the start of the story.
The DM will NOT vote on role playing decisions.
The DM will typically use italics to signify when he is telling the story. Sometimes the story details can be found in the comment section, so check that too!
The DM is committed to making this game fair and fun for all. Comment or send a message if you find something unfair or unfun.
About the DM
Dungimaster (Dungeon Master) @crowlsyong has almost zero experience DMing. He is not using a guidebook, but can acquire one if needed. Since šDungiman Dragifold is not a 1:1 remake of Dungeons & Dragons, the DM argues that nobody else has any experience DMing this kind of game and therefore he argues that he is as qualified as anyone to run this campaign. He has played Baldur's Gate Dark Alliance and Baldurs Gate 3 extensively and played less than 20 hours of real D&D, so he at least has a baseline understanding of some core mechanics. Experienced players may find this unsettling and they are welcome to assert their opinions about why this is/isn't a good idea. The DM wants you to have fun moreso than adhering strictly to the D&D 5e ruleset. This is a new experience and we are all creating it together. Apparently the DM enjoys writing in the 3rd person sometimes.
Have fun.