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This is a role playing game, have fun.
🐉𝕯𝖚𝖓𝖌𝖎𝖒𝖆𝖓 𝕯𝖗𝖆𝖌𝖎𝖋𝖔𝖑𝖉
Campaign #1 | Chapter 1: Which fate draws you to Eldhollow?

Pictured above: A [basicmap]
of the Sundercrag Mountains, this [basicmap]
is in your Inventory.
Chapter 1: Which fate draws you to Eldhollow?
The wind howls like a wounded beast across the jagged ridgelines of the Sundercrag Mountains, where slate-gray cliffs claw at a sunless sky. Snow clings stubbornly to the highest peaks even in late autumn, while scree and shattered stone tumble down steep passes like bones from an open grave. The air here bites — thin, dry, and cold — and it carries with it strange sounds: the shriek of wind through dead branches, the mournful whistle of air escaping unseen fissures, and beneath it all, a whispering, as if the mountains themselves remember something they wish you would forget.
Nestled in the valley far below, cloaked in the long shadows of the pines, lies the village of Eldhollow. It’s a settlement built more out of stubbornness than strategy — a crooked cluster of moss-covered rooftops, stone chimneys, and sagging timber walls. Smoke curls from a few chimneys. Lanterns flicker behind shuttered windows. The cobbled streets are thin and uneven, running between buildings that lean into one another like gossiping elders, as if trying to block out the growing unease.
Eldhollow is not on most maps, and those who do remember it tend to do so with a furrowed brow and a vague sense of something left unsaid. It's a village where names are whispered, not spoken. Where the forests are never entered after dusk. And where the silence at night is thick — not with peace, but with anticipation.
But something has shifted.
Two weeks ago, the moon rose blood-red, hanging low and swollen in the sky like a diseased eye. Since then, the changes have come steadily, each more unsettling than the last. Livestock have begun to vanish — entire pens left open with no tracks, no blood, no sound. Crops rot from the inside out. A foul-smelling mist coils up from the roots of the oldest trees. Children speak in their sleep, whispering names their parents do not recognize, and waking with their eyes still full of fog.
Three nights ago, the edge of the forest — a tangled wall of black pine and ash twisted by centuries of wind — began to hum. Not like wind through trees or insects in the underbrush, but like something breathing, slow and deep, beneath the roots and soil. Elders claim the earth beneath their homes has grown warm. Fissures have opened in the old stone well. The ravens have all flown west.
The village elder, Tamsen Greybark, a hunched woman with a voice like wind through dry leaves, has not left her hearth in days. Her eyes have gone glassy with fear. She lights protective runes in ash on the threshold each morning, and her hands now shake so badly she cannot hold a quill. But still, she manages to send out a plea.
It is not a call for heroes — there are none left.
It is a desperate bargain, scrawled in trembling ink and sealed with wax:
“Come if you dare. Come for coin, for blood, for truth. Come before we vanish altogether.”
And so, down the cracked and winding roads that lead into this valley, from dusty taverns and smoke-choked cities, through moss-covered ruins and across haunted bridges, they begin to arrive: swords-for-hire, scholars of the arcane, sellswords, charlatans, and scavengers. People with steel in their spine and shadow in their past.
Not to save Eldhollow.
But to see what stirs in the dark.
And perhaps — if they’re lucky — to live long enough to tell the tale.
⚔️Your choices
For simplicity's sake, they are NOT all true at once, only ONE of them is true.
1. A bounty on a beast
The local baron of Eldhollow has placed a hefty reward on the head of a mysterious creature that’s been terrorizing the village by stealing livestock and dragging its victims into the woods. Local hunters are too afraid to venture too far into the woods after dusk, so the baron is seeking outsiders to take up the hunt.
Actionable Steps:
Head to the village inn, where a flyer pinned to the wall offers details of the bounty.
Speak with Keldric, the local hunter, who is the last one known to have seen the beast’s tracks but has not returned to the village since. He may have vital information or a map to the creature’s lair.
Return to the baron with proof, but be prepared for the possibility that there is more to this creature than meets the eye.
2. Whispers from the dead
For days, you've been plagued by visions of a drowned girl with pale eyes, her voice a haunting whisper that calls to you in the dead of night. She beckons you to "find the tomb beneath the roots," but you don’t know where to begin. Eldhollow's ancient burial grounds are rumored to be buried deep beneath the village — but no one has spoken of them in generations.
Actionable Steps:
Seek out Elder Tamsen Greybark, who has lived in Eldhollow for as long as anyone can remember. She may know of old legends or hidden places beneath the village, though she is hesitant to speak of them.
Visit the oldest trees at the edge of the forest where the roots seem to twist unnaturally deep into the earth. The mist that rises from this area is foul, but there may be clues hidden in the muck.
Be prepared to uncover a truth that could shatter the fragile peace of Eldhollow, and perhaps condemn you to more than just nightmares.
3. The black obelisk calls
You are no stranger to ancient magic, and you felt it the moment the black obelisk in the heart of Eldhollow stirred to life. It is a relic of the old gods, a monument of unknown origin, and it now watches you. Its aura is palpable — a low, constant hum that resonates in your bones. It has awakened for a reason, and it’s waiting.
Actionable Steps:
Consult with Malveth, the village’s resident scholar, who is obsessed with the obelisk and may know of its origins. He can be found in the abandoned library near the village center, scribbling frantically in his notes.
Track down the old relics, hidden texts, or artifacts that might provide clues to the obelisk’s past. The village of Eldhollow may hold the key to understanding its purpose, but not all knowledge is meant to be uncovered.
Beware — the obelisk’s pull is growing stronger, and those who’ve come too close have disappeared without a trace. It might not want to be studied; it might want something else entirely.
4. You're on the run
A crime — maybe you committed it, maybe you didn’t — has forced you into hiding, and Eldhollow is the last place anyone would think to look. If only you could remember what crime you may or may not have committed... Whether it’s a rival guild seeking revenge, a debt collector on your tail, or the shadow of a past life that won’t stay buried, this village offers you a place to lie low... for now.
Actionable Steps:
Seek refuge with Dorin, the village blacksmith, who has a reputation for taking in those who need to disappear. He can be found in his dimly lit forge at the outskirts of Eldhollow. He might offer you shelter or a way to get out of the village quietly — if you can trust him.
Take time to scout out the village. You know there are hidden alcoves, forgotten ruins, and old cellars where you could remain out of sight, but the village’s strange happenings might attract unwanted attention.
The blood-red moon that rose weeks ago might have stirred something in the villagers, and they may have forgotten what it means to protect outsiders. Trust no one.
📜Character Sheet
==============================
D&D 5e Character (minified)
==============================
Name: Errich Fleetfoot
Class & Level: Monk 1
Background: Criminal
Player Name: Manifold Players! :)
Race: Lightfoot Halfling
Alignment: Lawful Good
XP: 0
==============================
Ability Scores
==============================
STR: 8 (-1)
DEX: 20 (+5)
CON: 12 (+1)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 14 (+2)
Proficiency Bonus: +2
Saving Throws: [x] STR [x] DEX [ ] CON [ ] INT [ ] WIS [ ] CHA
==============================
Skills
==============================
[x] Acrobatics (Dex) +7
[x] Stealth (Dex) +7
[x] Sleight of Hand (Dex) +7
[x] Perception (Wis) +4
[x] Insight (Wis) +4
[ ] Animal Handling (Wis) +2
[ ] Arcana (Int) +0
[ ] Athletics (Str) -1
[x] Deception (Cha) +4
[ ] History (Int) +0
[ ] Intimidation (Cha) +2
[ ] Investigation (Int) +0
[ ] Medicine (Wis) +2
[ ] Nature (Int) +0
[ ] Performance (Cha) +2
[ ] Persuasion (Cha) +2
[x] Religion (Int) +5
[ ] Survival (Wis) +2
==============================
Combat Stats
==============================
Armor Class (AC): 15
Initiative: +5
Speed: 25 ft
HP: 9 / 9
Hit Dice: 1d8
Death Saves: [ ] [ ] [ ] (Successes) / (Failures)
==============================
Inventory / Equipment / Features
==============================
Weapons:
- Shortsword +7 to hit, 1d6+5 piercing
- Unarmed Strike +7 to hit, 1d4+5 bludgeoning
Money Pouch:
- 91 Gold
Misc:
- Map [basicmap]: Sundercrag Mountains (this [basicmap] is shown at the top of this post)
Traits & Features:
- Martial Arts (d4)
- Unarmored Defense (AC = 15 + DEX + WIS)
- Nimbleness (move through larger creatures)
- Lucky (reroll 1s)
- Halfling Stealth (can hide behind creatures)
Languages: Common, Halfling, Thieves' Cant
Tools: Thieves' Tools, Disguise Kit
Proficiencies: Shortswords, Daggers, Simple weapons
Passive Perception: 14
==============================
Personality
==============================
Traits: I always have a plan for what to do when things go wrong.
Ideals: Redemption. There’s a spark of good in everyone.
Bonds: I’m guilty of a terrible crime. I hope I can redeem myself.
Flaws: I turn tail and run when things go south.
📁Details
Basic overview
This is not Dungeons & Dragons, it is 🐉Dungiman Dragifold. The rules/world building are based on D&D 5e but they will be loosened significantly. In this interactive narrative, the story progresses based on audience choices. After each story segment, a poll presents multiple options for the next course of action. The option with the highest votes determines the story's direction. This market resolves to the option that receives the most votes in the current poll. This will not follow normal D&D rules, but rather a modified ruleset that is based on D&D but adjusted on a somewhat on-the-fly basis.
AI is used as a tool in this narrative.
To avoid an excessive quantity of market creation, the story may make small choices on the player's behalf while leaving the bigger choices for players to decide.. This is an experiment. If you like it, find issues with it, or think it's just a terrible idea, please comment.
It is okay to create a market to vote to respec the character/change class/race/character sheet. I may have a cost for this though, perhaps some gold (ingame gold, not looking for mana handouts).
Future markets may use the 'Multiple Choice' market which allows players to add options but also allows whales to sway the storyline, so I'm still deciding what to do about that. For now, I think it's good that, for the first one, we get a on a clear track and have a clear quest, so my mistake in market style (poll vs multiple choice) is actually not so bad for the start of the story.
The DM will NOT vote on role playing decisions.
The DM will typically use italics to signify when he is telling the story. Sometimes the story details can be found in the comment section, so check that too!
The DM is committed to making this game fair and fun for all. Comment or send a message if you find something unfair or unfun.
About the DM
Dungimaster (Dungeon Master) @crowlsyong has almost zero experience DMing. He is not using a guidebook, but can acquire one if needed. Since 🐉Dungiman Dragifold is not a 1:1 remake of Dungeons & Dragons, the DM argues that nobody else has any experience DMing this kind of game and therefore he argues that he is as qualified as anyone to run this campaign. He has played Baldur's Gate Dark Alliance and Baldurs Gate 3 extensively and played less than 20 hours of real D&D, so he at least has a baseline understanding of some core mechanics. Experienced players may find this unsettling and they are welcome to assert their opinions about why this is/isn't a good idea. The DM wants you to have fun moreso than adhering strictly to the D&D 5e ruleset. This is a new experience and we are all creating it together. Apparently the DM enjoys writing in the 3rd person sometimes.
Have fun.
EDIT:
The black obelisk calls option should simply say: As a scholar, you felt it the moment the obelisk awakened. It’s ancient... and it’s watching.
Some issues spotted in character sheet, fixed now.
Added dagger proficiency.
Added map from top of post to inventory.
I may keep the 📜Character Sheet and 📁Details section in the new dashboard for subsequent markets in this campaign in order to slim down the quantity of text. I am also considering making a main dashboard for the game- like a info resource- and then making additional dashboards for each campaign which simply lists the markets in said campaign as well as the relevant character sheet, thus simplifying the main dashboard.
I am trying to take advantage of the tools manifold gives us so that the experience is cleaner. If these ideas seem more convoluted rather than helpful, then by all means let me know.
@crowlsyong I think the important thing is we should remain open to the possibility that the beast can beat the baron's offer
@crowlsyong your random number is: 8
Salt: f8qb0tf3ya, round: 4980452 (signature a6c360ba8ebae122c737af3c814a147e367e00d39c4a457327b668fd8b49624b9f643d8f2c8e70f975f5c95eda891636062841a204a6ffcd15b3b10a48c3d4bf14d209f2b95955f11aff0c5e2220cd93c4c7a801c0bfc091fb031dc1c03623a4)
@crowlsyong I will add modifiers to rolls after the bot posts its response.
Example:
If there is a roll which the character gets +3 modifier
, then I will roll a 🎲D20 and wait for the response, then add a +3
to it and show my work in the comments. This way it is more clear if a nat. 20
is rolled.
In this case, our bot rolled an 8
, so with our +3
modifier, we have:Result: 🎲11
@crowlsyong you asked for a random integer between 1 and 20, inclusive. Coming up shortly!
Source: GitHub, previous round: 4980450 (latest), offset: 2, selected round: 4980452, salt: f8qb0tf3ya.
@TheAllMemeingEye Yes! lol the character has some flaws but we gotta work with it (until/unless we respec)
he's also a Criminal
but aligned to Lawful Good,
so he's quite a conflicted person, ya know? I wonder if he'll fall to darkness or if he will redeem himself.
Is the premise info for all four choices simultaneously true and we're picking which questline to pursue first or does choosing one make the premise for the others be completely overwritten? E.g. are we no longer in hiding if we choose to hunt the beast? or there's no longer an obelisk if we try to deal with the nightmares?
@TheAllMemeingEye Good question.
For simplicity's sake, they are NOT all true at once, only ONE of them is true.
Edit: I am considering making them all true, but only as significant as it has votes. That is, if the highest voted one has 10 votes, it is the main questline, if another has 5 votes, then it is a sidequest. For now, only ONE will remain true, but if players want to pursue these other questlines, then we can make the aforementioned adjustments.
Thoughts?
Currently, my only direct experience with a medieval fantasy role-playing-game is playing The Elder Scrolls V Skyrim during the early 2010s and The Witcher 3 Wild Hunt in the early 2020s, and my only knowledge of the DnD game mechanics and world comes from a handful of DnD greentexts on Reddit and the DnD movie the other year.
Would I be able to meaningfully contribute to the game without really knowing anything about the world geography, geopolitics, history, religions, languages, magic spell system, supernatural beings/creatures etc, or would I just be getting in the way / making stupid decisions and thus should leave it to the pros?
@TheAllMemeingEye This is meant to be open to all regardless of experience level. Since it is being played on Manifold, the rules will be loosened significantly. This provides more room for folks like you to contribute and make meaningful- even if uninformed- decisions.
Full disclosure: my experience is not unlike yours. That is, I have limited experience. I have played Baldurs Gate Dark Alliance, Baldurs Gate 3, and only about 10-15 hours of real D&D. This means that you should also be prepared for my DM (dungeon master) skills to be less than stellar...
I am not using a guidebook, but I have one in case experienced players want a more reliable and coherent world/ruleset.


My lord, the blood moon is still visible beneath the horizon, an impact may be imminent
@TheAllMemeingEye Indeed there are more than just mysteries in the Sundercrag Mountains...
Is the map flawed? Or is there something the map is trying to tell us; something hidden in the north?