Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Notifications:
Tech boost: Apprenticeship
Combat:
Hubert and Clem ranged attacked barbarian swordsmanw
Barbarian Swordsman melee attacked Hubert
Random actions to proceed to next turns:
Passed on recruiting Great Merchan Zhang Qian
World view(s):
Full map view:
@komplexkonjugat - may I see the results of attempting to buy olives from Pedro, and asking "what would it take to make this work?"
Hubert - range attack barbarian warrior.
Clem - swap positions with Dwight/Settler. If barbarian warrior is still alive, range attack barbarian warrior.
Settler with Dwight - if possible, settle on current hex.
Dwight - if possible, and if barbarian warrior is still alive, range attack barbarian warrior. Otherwise, if possible, move one hex northwest.
Eleanor - set destination 5 hexes southeast.
Floyd - set destination 3 hexes east.
Manifold - add builder to build queue after current Settler build.
Add map tack labeled "Great Library" to the Cattle hex two northeast of Manifold.
Map Options - enable "Show Resource Icons"
Passed on recruiting Great Merchan Zhang Qian
Didn’t see this in the Notifications, the “Claim Great Person” indicator, or a Great Person screen in the turn screenshots (like from Turn 59).
At the risk of sounding butthurt - should I anticipate paying more attention to the next turn dial in future turns to notice the “great person head” meaning we have a recruitment option?
@MattCWilson To be fair it was clearly visible in the screenshot of the great people screen you requested yesterday, but I probably should include it in the description in the future.
@komplexkonjugat Very true, very fair. I have not been presuming that I may need to ask for info like that and/or add or revise instructions after getting views screenshots back... but that’s not guaranteed by the market descriptions and so I’m not protesting the decision.
Tbph it adds to the challenge to have to be very deliberate about reviewing the available information, so I just want to make sure I know what to expect 😁