Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Notifications:
Fishing boats in Craphole pillaged
Combat:
Clem was unable to range attack barbarian swordsman due to forrest
World view(s):
Full map view:
@komplexkonjugat - may I see the following, please?
Potential build sites for the Great Library in Manifold
Deals options for Pedro and Teddy
Great People view
City States view
Pantheon view
LOL nice!
Tbh, I have been trying to come up with ways for others to participate in the civ-leading, or at least in the profit-making. With one turn's worth of instructions being so intricate and somewhat interconnected, individual markets on each atomic action seems wayyyyyyyyy risky. But, like, I don't want to be self-imposed dictator of Rome or anything - that crap'll get you stabbed.
So, if you're out there and you, like me, find yourself thinking about the Roman Empire often, please speak up and offer up your feedback! 😁
Instructions:
Research Celestial Navigation.
Builder in Craphole - build a mine.
Hubert - range attack barbarian warrior.
Clem - if barbarian warrior is still alive, range attack barbarian warrior. Otherwise, move one hex northwest.