Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[90%] Execute all instructions in @MattCWilson's comment on this answer. (No builder east of booger)
Notifications:
Hubert received promotion
Great person view:
World view(s):
Full map view:
@komplexkonjugat - may I please see the following:
Name of the promotion rank Guillaume has.
Scores, detail (again, I know 😂)
Potential adjacency bonuses for a campus in Antium.
Great people screen, as well as telling me the rates of great people production for all civs for any category where Rome has GP points at all.
Tile purchase costs for all four cities.
Battle cry
See image in link
Can't determine this, needs 4 pop to select campus in the production menu (is there another way?)
See image in link
Great merchant
Rome 6 points per turn
All other civs 0 points per turn
Great scientist
Rome 8 points per turn
Brazil 3.4 points per turn
Unmet 2 points per turn
Unmet 4 points per turn
America 1.1 points per turn
All other 0 points per turn
See image in link
@komplexkonjugat Ahhh right - I play with a mod that lets you see adjacencies before you place tiles. My bad. I don’t think there’s a way to do it in Vanilla but all good, Antium hits 4 pop next turn so I will ask you again then 😄
Clear all notifications.
Recruit Euclid. If Euclid can move this turn, set destination to nearest campus. If Euclid can still act after reaching the campus, activate Euclid's GP ability.
Builder in Craphole - Set destination to fish tile in Craphole's ocean.
Alfonzo - move southwest. Await further instructions.
Hubert - move one hex southeast, then, if possible, range attack barbarian warrior.
Clem - if barbarian warrior is still alive, move one hex southeast, then, if possible, range attack barbarian warrior. Otherwise, move one hex east, range attack barbarian scout.
Floyd - set destination to the unrevealed hex two rows south of current position.
Alfonzo - If horse hex is unoccupied and if possible, move to horses hex.