Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] NOP
Notifications:
Housing needed in Douchenozzle
+1 Era score for great person recruited
An unmet player finished Hanging Gardens
Combat:
Barbarian archer attacked Hubert
Actions to proceed to next turns:
Random action: Recruited Great Scientist Omar Khayyam
Random production in Manifold: Commercial Hub Investment
Random production in Antium: Theater square
All units not on the move: Skipped turn
World view(s):
Full map view:
Hubert - move one hex west. If possible, range attack barbarian archer in barbarian outpost.
Clem - move one hex northwest. If possible, attack barbarian archer in outpost. If archer is already dead, await further instruction.
Dwight - move into barbarian outpost, attacking archer if necessary. If possible, raze the outpost.Clem - if you are waiting further instruction, and if Dwight has moved into the outpost, then if possible move northwest again to occupy Dwight's former hex.
SS Albatross - set sail 2 hexes northwest.
Builder in Craphole - set destination for pillaged fish hex in Craphole bay.
Alfonzo - set destination two rows north (one hex northeast, then one northwest).
Builder in Booger - build a mine.
Eleanor - set destination two hexes east, then two southeast.
Floyd - set destination four hexes southeast.
Omar Khayyam - move to nearest campus. If possible, retire and activate your Great Person power.
Settler northwest of Manifold - move one hex west. If possible, found new city.
Builder in Manifold - set destination to Jade hex northeast of Manifold within borders. If possible, build a mine.
Manifold - if possible, change production to Market.
Use governor title to assign Magnus to Booger.
Send envoy to Bologna.