[Let's play] Civilization VI (Turn 71)
Basic
0
resolved Apr 27
Resolved
YES
Fulfill all instructions in @Matt C. Wilson's comment but in reverse order

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

  • [NO] NOP

Notifications:

  • +3 Era score for clearing barbarian camp

  • SS Albatross discovered new continent Laurasia

  • Omar triggered inspiration for Naval Tradition

  • Omar triggered eureka for Gunpowder

  • Omar triggered eureka for Cartography

  • Teddy Roosevelt finish building Machu Picchu

  • Stromboli volcano is active and might have an eruption

  • Dwight has a promotion available

Combat:

  • Hubert attacked barbarian archer in camp, killing it

  • Barbarian archer attacked Dwight

World view(s):

(higher resolution)

(higher resolution)

Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get
แน€1,000
and
S3.00
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Next turn:

Fulfill all instructions in @Matt C. Wilson's comment but in reverse order

๐Ÿ˜€ Welcome to the party, @Qoiuoiuoiu! Glad you're having fun with it ๐Ÿ˜‚

  1. Builder in ocean southeast of Craphole - set destination two hexes west. If possible, build fishing boats.

  2. Builder in Booger's borders - set destination to recently purchased hex in Booger.

  3. Offer excess jade to Teddy, Pedro as a trade for gold/gold-per-turn. Ask what they'd give. If there are any offers of gold, take the highest total gold offer (gold now + [gold/turn * 30]). If tied, take Teddy's offer.

  4. Builder in Manifold's borders - build a mine.

  5. Booger - purchase the hex one southeast of Pico Do Cabugi volcano.

  6. Alfonzo - move one hex northwest, then set destination to Ermagherd.

  7. SS Albatross - set sail for the hex two west of the barbarian galley to the north.

  8. Dwight - If barbarian archer to the northeast is still alive, attack barbarian archer. Otherwise, set destination to Douchenozzle.

  9. Clem - If barbarian archer to the north is still in alive, move one hex northwest, then if possible, range attack barbarian archer. Otherwise, set destination to the stone hex one southeast of Douchenozzle.

  10. Hubert - move one hex northwest. If possible, range attack barbarian archer.

  11. Settler southeast of Alfonzo - found new city. Name yourself "Ermagherd", set production to Builder.

  12. Map Options - enable "Show Resource Icons"

@komplexkonjugat - may I see the following views:

  • Scores, Detail view

  • Great people available, plus the GP/turn rates for all great people races where we have non-zero GP/turn.

  • Toggle strategy view; empire lens, search for "Luxury"

  • Toggle strategy view; empire lens, search for "Tribal Village"

  • Tech tree

  • Tech options (click the bubble for Shipbuilding as though choosing a different research option)

  • Civics tree

  • Civics options (likewise for Feudalism)

  • Reports > Gossip. If multiple pages, filter on City.

  • Governors View

  • City States View

  • Trade Routes, all subscreens

  • Citizens/tiles worked, each city

And then answer these questions?

  • Which, if any, units have available promotions?

  • Which, if any, started but unfinished productions are there in each city?

@MattCWilson Please refrain from these gigainfodumps in the future or I will introduce a rate limit

@komplexkonjugat ๐Ÿ˜‚ Understood, I donโ€™t wanna DDoS the game server.

I did feel bad but after this past week at work kicking my butt and missing a couple nights of getting turns in I am feeling super discombobulated. Wonโ€™t happen again ๐Ÿ˜„

@MattCWilson No worries, they're usually on a decent level, but this last one was daunting.

https://imgur.com/a/fyHMMrZ

Great people
Great Merchant - 6ppt

Great Scientist - 10ppt


Promotions:

Dwight


Started productions:

Manifold - Commercial hub investment, 2 turns left

Antium - Scout, 1 turn left

Douchenozzle - warrior, 6 turns left

Related questions

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