[Let's play] Civilization VI (Turn 7)
12
675Ṁ553
resolved Feb 12
Resolved
YES
Move scout east
Resolved
YES
Build a settler
Resolved
YES
Fortify warrior
Resolved
YES
Switch from Mining to Animal Husbandry
Resolved
NO
Attack barbarian camp

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Last turn

  • [YES] Assign "Discipline" to military policy

  • [YES] Assign "God King" to economic policy

  • [YES] Choose "Craftmanship" for civic

  • [YES] Attack barbarian with warrior again

  • [NO] Assign "Survey" to military policy

  • [NO] Assign "Urban Planning" to economic policy

  • [NO] Choose "Foreign trade" for civic

  • [NO] Fortify warrior

World view:

(higher resolution)

Link to market for last turn.

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