
Doesn't have to have custom characters, those could be pre-loaded for this market. Inspired by the work on Unreal Engine alpha!
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It doesn't encode view-dependent information afaict (like nerfs, or more recently gaussian splatting) but it is 3D.
Also relevant: https://www.youtube.com/watch?v=I3K3gIvsUpY
Pair that with: https://forum.unity.com/threads/neural-radiance-fields-nerf-in-unity.1319595/
@firstuserhere Do the links in this thread indicate a resolution, or did I misinterpret the question?
@cloudprism didn't know this existed haha, this is great stuff. It looks good to me a far as the market is concerned. Is there a way for an average user to try this out?
@firstuserhere Depends on what counts as the "average user". The accessibility of this field is increasing, which also increases the number of users. The first video I linked is the most accessible.
@cloudprism I'm leaning towards a yes resolution ofc, but gonna wait a bit to see if anyone objects and also to try it out. Lets say a few hrs. @brubsby your thoughts?
@firstuserhere from my point of view this has been possible for a long time, and the only moving piece is how much friction is involved. and it looks like it's getting less and less "friction-y" in recent times.
@firstuserhere If you make something in the process of trying it out that you'd like to share it'd be neat to see it linked here!
@cloudprism Definitely, but it's going on my list of things to do and I'll share once I get to it, probably in a week. Don't wanna lock everyone's mana up, so resolving.

