Each year is resolved to the percentage of goals below achieved by AI-rendered games:
1. The game is winnable.
The game must have any win condition - some kind of task that a player must complete to win. If the task is just walking to a goal - considered 50% achieved.
2. The game has 10+ hours of gameplay.
Requires (1), will be estimated based on casual playthrough videos and reporting.
3. The game is a commercial product.
The game is released as a subscription, costing over $0.9 a month or as a product costing over $9. Subscriptions only count if AI game(s) is the main product you are subscribing to, for example a company releasing a demo game only to subscribers paying for other services doesn't count.
4. The game is released on steam and receives "mostly positive reviews" or higher 1 month after initial release or later.
Must have over 100 reviews at the time.
5. The game is featured in Steam's best of the year for that year.
For the purposes of this market, AI rendered game is a game where the majority of gameplay visuals are created by a generative AI system at runtime, such as that Minecraft demo or this world model demo.
Must be "real-time": an LLM text adventure with AI-generated imagery doesn't count.
AI-created assets in a conventional 3D engine also doesn't count: such a game may be AI-created but is rendered by a conventional 3D engine.
The game must be publicly available.
Here's an older, worse version of this market:
https://manifold.markets/jim/when-will-we-get-the-first-successf?r=amlt