[Let's play] Civilization VI (Turn 94)
Basic
2
Ṁ26
resolved Jun 7
Resolved
86%
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.


Notifications:

  • Alfonzo is available for promotion

  • Antium needs housing

Combat:

  • Alfonzo attacked by barbarian archer

World view(s):

(higher resolution)

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Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get
Ṁ1,000
and
S3.00
Sort by:

Next turn:

@komplexkonjugat - may I see:

  1. City States view.

  2. Data on envoy influence rate / turns till next envoy.

@MattCWilson

https://imgur.com/a/Zbgr80r

1 envoy available

2 envoys at 100 influence

currently at 82 influence

gaining 10.5 influence per turn

Execute all instructions in @MattCWilson's comment on this answer.
  1. Choose civic research target: Guilds.

  2. Policies: replace Urban Planning with Serfdom.

  3. Manifold: queue Builder after Trebuchet.

  4. Antium: change build queue to Builder, Siege Tower.

  5. Booger: change build queue to Builder, Harbor.

  6. Douchenozzle: change build queue to Builder, Harbor.

  7. Ermagherd: change build queue to Builder, Lighthouse.

  8. Builder in HateBarbs: build fishing boats.

  9. Builder in Manifold: build fishing boats.

  10. Gyatt: purchase tile your builder is currently occupying.

  11. Builder in Gyatt: clear jungle. If this production completes Gyatt's ancient walls, have Gyatt produce a Campus on the now-cleared hex. Otherwise, clear Gyatt's build queue, produce campus on that hex, then requeue ancient walls in front of campus.

  12. Alfonzo: move east twice, then set destination four hexes northwest of that position.

  13. Eleanor: move one hex northwest.

  14. Jephro: move one hex northeast. Then set destination four hexes west of that position.

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