[Let's play] Civilization VI (Turn 95)
Basic
1
Ṁ50
resolved Jun 10
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [86%] Execute all instructions in @MattCWilson's comment on this answer.


Failed instructions:

  • 8. Builder in HateBarbs: build fishing boats. (fishing boats already built in hex)

  • 9. Builder in Manifold: build fishing boats. (fishing boats already built in hex)

Notifications:

  • Tribal village discovered

  • Magnus established in Craphole

  • +1 era score for Manifold hitting 10 pop

  • Douchenozzle needs housing

World view(s):

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Full map view:

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Link to market for previous turn.

Link to side markets.

Get
Ṁ1,000
and
S1.00
Sort by:

Next turn:

@komplexkonjugat - may I see these views:

  1. Gyatt - next tile city borders will expand to, and how soon

  2. Ermagherd - all possible productions

Execute all instructions in @MattCWilson's comment on this answer.

Greetings from Manifest 2!

  1. Builder in HateBarbs - set destination two hexes southeast.

  2. Builder in Manifold - move one hex northeast, if move remains, skip turn.

  3. Builder in Gyatt - set destination to cattle hex two northwest, two west.

  4. Swap the quarry tile two east of Ermagherd into Ermagherd.

  5. Swap the quarry tile three east of Ermagherd into Ermagherd.

  6. Relocate map tack for Mausoleum to the tile east of Ermagherd.

  7. Remove map tack for harbor in Manifold.

  8. SS Albatross - set sail two hexes west, then set destination six hexes northeast of that position.

  9. Eleanor - set destination to the tribal village hex revealed by the Albatross last turn. Godspeed, brave scout.

  10. Trebuchet in Manifold: name yourself "Lobber", set destination Craphole.

  11. Sell diplomatic favor, one at a time, to the bidder offering the largest amount of one time gold, until either we run out or no one's buying.

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