[Let's play] Civilization VI (Turn 6)
Basic
6
Ṁ344
resolved Feb 11
Resolved
YES
Assign "Discipline" to military policy
Resolved
YES
Attack barbarian with warrior again
Resolved
YES
Assign "God King" to economic policy
Resolved
YES
Choose "Craftmanship" for civic
Resolved
NO
Choose "Foreign trade" for civic
Resolved
NO
Assign "Survey" to military policy
Resolved
NO
Assign "Urban Planning" to economic policy
Resolved
NO
Fortify warrior

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Last turn

  • [YES] Attack barbarian encampment with warrior

World view:

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Policy view:

(higher resolution)


Link to market for last turn.

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bought Ṁ10 Assign "Urban Planni... NO

How will policies and civics resolve? It's been a minute since I last played but can the civic be changed repeatedly at no cost...so do all civic changes resolve YES?

@DevonLambert If a lower-ranked instruction would undo a previous, higher-ranked instruction, then it gets ignored - so only the highest rank policy will be selected.

In the case of N available slots, I would assume the highest N ranked choices would win out, but I'm not the one running this

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