Will the Wordle-like game "Fermi Questions" reach 100,000 unique visitors by December 31, 2025?
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Dec 30
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I wanted to give a quick update, which may or may not move the market substantially, which is why I'll refrain from trading in the next 12 hours. - I've discovered that Plausible Analytics has been substantially undercounting our visitor numbers because many adblockers and browsers (like Brave) block the analytics script. Up to 60% of visitors may not have been counted. Tomorrow I'll fix this by using a proxy to serve the same script, which should ensure accurate traffic measurement going forward. - I've attempted to run some ads on Google Search ads, which has mostly been a failure, but Reddit advertising has exceeded expectations. I'm seeing high-quality traffic at surprisingly low cost-per-click rates (under $0.07) from targeted subreddits including r/slatestarcodex, r/PhysicsStudents, r/estimation, r/mathteachers, r/northernlion, and r/EffectiveAltruism. Given my previously stated advertising budget of $2-3k for this year, you can extrapolate what this means for our market. However, it's worth noting that the target audience of the ads so far is somewhat small, so ad effectiveness will likely diminish as most of those people have been served ads. - The site now includes statistics for individual questions, providing several useful insights: Average number of attempts other users needed to solve each question Median first guess for each question (surprisingly, these are often quite close to the correct answer!) Percentile ranking of your initial guess compared to other users (log space) Additional user statistics are coming soon, which will be quite nice and include whether you tend to guess too high or low, how your overall accuracy compares to other users, and much more.

Fermi Questions (fermiquestions.org) is a Wordle-like game where you try to guess the answer to Fermi estimation questions with 6 or less tries. After each guess, you'll see if your answer was too high or too low. You win if your guess is within ±20% of the correct answer.

Example questions:
- How many new cars were sold in the US in 2024?
- How many humans have ever lived (including those currently alive)?
- How many chickens are slaughtered for meat every year?

The skill of Fermi estimation is also extremely useful if you want to perform better here on Manifold. As Philip Tetlock shows in his book Superforecasting, many of the best forecasters break down complex questions into smaller, more manageable components which is exactly what you can practice when playing the game.


In the first 24 hours after going live it had some 1,100 unique visitors, which primarily came from Hacker News. Resolution source is the unique visitors count on the publicly available analytics dashboard: https://plausible.io/fermiquestions.org

  • Update 2025-08-04 (PST) (AI summary of creator comment): In addition to the default bot-filtering by the Plausible analytics tool, the creator reserves the right to manually exclude any suspicious activity from the final unique visitor count.

  • Update 2025-08-04 (PST) (AI summary of creator comment): A unique visitor is defined as a distinct visitor to the website within a 24-hour period, based on their IP address. A user who visits on different days will be counted as a new unique visitor for each day.

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I love this game!

I wanted to give a quick update, which may move the market substantially. I have not traded on the market in the hours before posting this update and I'll refrain from trading in the next 12 hours.

- I've discovered that Plausible Analytics has been substantially undercounting our visitor numbers because many adblockers and browsers (like Brave) block the analytics script. Up to 60% of visitors may not have been counted. Tomorrow I'll fix this by using a proxy to serve the same script, which should ensure accurate traffic measurement going forward.

- I've attempted to run some Google Search ads, which has mostly been a failure, but Reddit advertising has exceeded expectations. I'm seeing high-quality traffic at surprisingly low cost-per-click rates (under $0.07) from targeted subreddits including r/slatestarcodex, r/PhysicsStudents, r/estimation, r/mathteachers, r/northernlion, and r/EffectiveAltruism. Given my previously stated advertising budget of $2-3k for this year, you can extrapolate what this means for our market. However, it's worth noting that the audience of the ads so far is somewhat small and very selected, so ad effectiveness will likely diminish as most of those people have been served ads.

- The site now includes statistics for individual questions, providing several useful insights:

  • Average number of attempts other users needed to solve each question

  • Median first guess for each question (surprisingly, these are often quite close to the correct answer!)

  • Percentile ranking of your initial guess compared to other users (log space)

Additional user statistics are coming soon, which will be quite nice and include whether you tend to guess too high or low, how your overall accuracy compares to other users, and much more.

@danftz Why r/northernlion? Just because he plays wordle-like games on stream? Very curious how effective that's been haha

@danftz I absolutely love the stats feature! Any chance of being able to export them some time in the future? 👀

Also lol

Still enjoying the game a lot. One thing I'd like to be able to do is look back in more detail at how I did in previous games. For example, does my second guess more often under or over shoot?

Being able to see how close my first guesses are on average would be a good alternative.

@Fion I like that! I'm currently working on improving the analytics for individual questions, and I find it fascinating to show what the median first guess of players was, along with some additional information. This is probably quite unique data we're gathering here because, to my knowledge, there is very little information on how well calibrated people are when answering estimation questions like the ones we have in our game.

After that is completed, I'll get to the revamp of the personal statistics and will certainly include the suggestion you've made about showing how often your initial guess was too high/low.

What’s the overall average number of guesses?

@whatiscrit The max number of guesses could be decreased to 3 or 4. 6 seems way too easy.

@whatiscrit This should be displayed in the statistics modal in the coming days, but 3.4 is certainly above average. When it comes to decreasing the max number of guesses, I'm somewhat unsure. I'm inspired here by Wordle which gives almost all players a feeling of success, with average players getting like 95% of all words right in 6 or less tries. The challenge really has to be to get the answer in as few tries as possible.

I love this game!

One thing that irks me: setting thresholds at +-X% (of the true answer) creates an assymetry between higher and lower guesses. This is especially grating with the +-50% threshold for orange: "orange up" means the answer is less than double your guess, while "orange down" means it's more than 2/3 of your guess - much more constraining!

It would be neater if the thresholds depended on whether the guess and and the true answer differ by X% of the larger one of the two.

@AhronMaline Yeah, ideally everything should be in log space IMO, but I guess that's not as friendly for the average user.

@A I'm sure there's a way to phrase "off by a ratio of 5:6 between the larger and the smaller number" without explicitly invoking logspace...

@AhronMaline Sorry for not responding to this earlier, but I do very much appreciate this suggestion! I have struggled a bit with this question, since I indeed have opted to set the +-X% thresholds to make it is as easy to understand as possible for wider audiences, and I think it does a good job at this.

I've yet to decide if I want to change that. There are even some interesting side-effects to the current scoring rule where it incentivises you to overestimate slightly if you are uncertain. So the ideal game play now actually also includes thinking about the distribution of your uncertainty and playing accordingly.

By the way, in the newly added stats page for the questions it shows you how your initial guess compares to everyone else's ("Your first guess is in the XXth percentile"). These percentile rankings are calculated using log space.

I keep tapping on "fourth guess" (or whatever number) and expecting it to open the text entry. Can you make those boxes trigger focus going to the entry?

(Not sure where else to put feature suggestions)

boughtṀ50YES

@danftz Got some marketing coming up or how are you planning on hitting the 100k?

@Tarl Yes, I’ll start with some marketing in the coming weeks. Until now I’ve refrained from doing much in this direction because I wanted to improve the site first. Once I do some marketing, I will probably start with giving out prizes via a raffle to people who share on social media how many guesses they needed. I’ll likely also attempt some guerilla marketing such as donating money live to streamers (NorthernLion, etc.) who play similar games.

That said, I think it'll be pretty tough to get to the 100,000 unique visitors number even if I choose to spend $2-3k on marketing which is the plan as of now.

Love the game.

I discovered my model of the world concerning consumer products is too skewed (I didn't expect so many people would pay for Spotify or buy Apple goods, so my first estimates were way too low).

I read through the comments and like all of the changes, the tips actually helped a lot a couple of times. On the topic of sharing stats and seeing how you compare to others, I suggest using ⏫⏬🔼🔽 to differentiate far off and close guesses and using a similar style to chessle, quoting today's chessle:
Today, 46% of people got Expert mode correct.
Of the people who got it correct, it took 4.62 tries on average.

Also I really appreciate that you can keep playing through the archive of old questions, I like going at my own pace, somedays I won't feel like playing and other I'll play several in a row.

@TenShino Thanks for your kind words! I really like the idea to show how many tries it took the average player, and this will be implemented at some point in the near future.

@TenShino You can now see how many tries it took other players on average to answer any question. It doesn't look pretty and I think I'll change where it is displayed, but it is now live.

There is also this problem where it only counts from now on, and older questions have not much data since very few (if any) have played them since I implemented this feature a few hours ago.

Fermi Question of the Day: "How many Americans who served in World War II were still alive as of 2024?"

⬆️⬇️✅

https://fermiquestions.org/#/2025-08-17

Fermi Question of the Day: "How many police officers are there in all EU countries?"

⬆️⬇️✅

@Robincvgr I need to memorize populations, that's gonna help me a lot here

I guessed the EU's population was like 350M (pretty off) and that the ratio of police officers is about 0.002 because that's about what it is in my town

There should be 2x 3x ÷2

÷3 buttons to adjust your guess easier

@digory I was thinking of a x10^3 button just to make writing the zeros easier

@digory @Tomoffer This is pretty high up on my priority list, and I’ll get to it very soon!

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