
By end of 2025, will addiction to AI-generated content be a thing?
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on a similar scale to how in 2023, videogame addiction and social media addictions are a thing.
it might get folded into the existing conditions. i'm looking for "will AI-generated content be at least as bad an addiction for comparable number of people as videogames or social media currently are".
if it exists but i judge it as <10x as bad, it doesn't count. above that, it does count.
proxies:
- published papers discussing addictiveness of social media/videogames
- qualitative/quantitative data points showing it's a problem on a similar or larger scale
- case reports
resolution will be at least partially subjective. i will not trade on this market.
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