This market examines potential transformative developments in the gaming industry by the year 2035.
The resolution of each option will depend on the documented achievement of any of these milestones, as evidenced by industry reports, technological breakthroughs, and adoption rates, by December 31, 2035. To resolved as true, at least 50% (measured in terms of sales) of the games must be:
A. Immersive virtual reality (VR) or augmented reality (AR) through some kind of headset/smart glasses or other enabling technology
B. Cloud gaming surpassing traditional console and PC gaming in popularity.
C. With AI-driven dynamic storytelling - where stories adapt in real-time to players' choices, creating a unique experience for every user.
D. With some kind of Blockchain-based economy feature, enabling secure, transparent in-game asset ownership and trade across platforms.
A couple clarifying questions:
Does 'VR or AR' mean merely "this game can be run on a VR headset as on any other monitor", or does it mean specifically that the game is actively going out of its way to integrate with the VR/AR tech?
Does 'Cloud based' mean merely "this game can be run from the cloud as well as locally", or does it mean specifically "cloud/streaming exclusive"?
The couple decades of research into interactive storytelling IMHO shows that very few players actually want a truly adaptive narrative. A consequential choice here and there? Yes (for some genres), but people also like to share the same story with others. And many games just don't need a story at all...