This market examines potential transformative developments in the gaming industry by the year 2035.
The resolution of each option will depend on the documented achievement of any of these milestones, as evidenced by industry reports, technological breakthroughs, and adoption rates, by December 31, 2035. To resolved as true, at least 50% (measured in terms of sales) of the games must be:
A. Immersive virtual reality (VR) or augmented reality (AR) through some kind of headset/smart glasses or other enabling technology
B. Cloud gaming surpassing traditional console and PC gaming in popularity.
C. With AI-driven dynamic storytelling - where stories adapt in real-time to players' choices, creating a unique experience for every user.
D. With some kind of Blockchain-based economy feature, enabling secure, transparent in-game asset ownership and trade across platforms.
Update 2025-05-30 (PST) (AI summary of creator comment): The creator has clarified the criteria for how individual games contribute to Option A (Immersive VR/AR) and Option B (Cloud gaming):
For a game to be counted towards Option A, the criterion is that most people play that game in VR.
For a game to be counted towards Option B, the criterion is that most people play that game on the cloud.