
Can prediction markets help humanity win at civilization? Let's back up and see if it can help us win at Civilization VI (and other games) first!
We're thinking of branching out from our live shows into also doing some gaming streams, where we attempt to beat video games with the help of prediction markets.
The basic idea is sort of similar to Twitch Plays Pokémon, except that instead of anarchy mode (everyone's inputs go at once) or democracy mode (everyone votes on the next button presses), it's futarchy mode (everyone bets on what will help us win)!
If we can beat really difficult games on our first go with only prediction markets, that will be a great proof-of-concept for the idea of futarchy as a whole. Plus it could make for some entertaining content!
Good properties for games to have:
Turn-based (gotta give the markets time to settle)
Available on PC (capture cards are expensive 😭)
Easy to learn, hard to master
Difficulty settings (so we can turn them up to the max!)
Clear victory conditions
We'll give out Ṁ500 for every suggested game we play on stream this year!
🏅 Top traders
# | Name | Total profit |
---|---|---|
1 | Ṁ6,237 | |
2 | Ṁ262 | |
3 | Ṁ258 | |
4 | Ṁ81 | |
5 | Ṁ76 |