
Resolution Criteria:
Requirement Definition: Video game companies operating in the EU will be legally mandated to display the real-money equivalent (e.g., euros) of virtual currency purchases and in-game items, either exclusively in real currency or alongside the virtual currency.
Jurisdiction: The rule must be passed at the EU level, either through new legislation or as part of amendments to existing consumer protection regulations.
Timing: The requirement must be passed, not implemented, before market close.
Exemptions:
Games or transactions involving only in-game-earned currencies (without real-money purchasing options) are not subject to this rule.
Measures that only increase transparency without specifying real-money equivalents do not qualify.
Source of Information: The announcement of such a regulation must come from official EU legislative bodies, such as the European Parliament or the European Commission, and be reported by credible news organizations.
This market will resolve as "YES" if the real-money equivalence display rule is mandated by the deadline.
Source: https://www.forbrukerradet.no/report-on-virtual-currencies-in-gaming-getting-played/
Update 2025-08-18 (PST) (AI summary of creator comment): - The creator will treat the EU’s existing consumer-law requirement for transparent, real-money pricing—explicitly applied to in-game purchases by the CPC Network’s Mar 21, 2025 guidance—as meeting the market’s mandate.
New or amended legislation is not required; authoritative EU-level guidance and enforcement under unfair commercial practices law will suffice for a YES.
🏅 Top traders
# | Name | Total profit |
---|---|---|
1 | Ṁ2,488 | |
2 | Ṁ42 | |
3 | Ṁ20 | |
4 | Ṁ18 | |
5 | Ṁ17 |
People are also trading
Because EU consumer-law already required transparent, real-money pricing, and the CPC Network’s March 21, 2025 guidance clarifies this applies to in-game purchases too, failing to show the real currency price alongside virtual currency is treated as a misleading omission and enforced as an unfair commercial practice.
Thus the EU now requires the display of real-world currency for in-game virtual currency.
Thanks to @Panfilo for the headsup
@GazDownright I believe given the “passed not implemented” standard that this event from March should qualify. It starts focused on one company but then moves on to a be general rule. https://ec.europa.eu/commission/presscorner/detail/en/ip_25_831
@GazDownright Yeah, many folks interpretted it as exactly the subject of this market so I was curious why it was still low. Reddit for example had huge posts about it: https://www.reddit.com/r/Steam/comments/1jh7xcw/the_european_union_is_banning_the_use_of_virtual/
@Lion I was thinking of having a more prolonged market, but after the loans were pulled, such markets no longer make good forecasts, so I defaulted to one year.