Will a video game with AI-rendered graphics get 1 million downloads by 2030?
➕
Plus
125
Ṁ21k
resolved Nov 20
Resolved
YES

To qualify, a video game must have its graphics rendered by AI in real time. An AI should be rendering graphics at least 50% of the time in an average playthrough. When the AI is rendering graphics, it should generate at least one image per second. The images should generally depend on the very recent actions of the player - for instance, the player character immediately starts moving left when you press the left button.

It's okay if certain parts of the game are not AI-rendered, like UI elements. However, it doesn't count if the AI is just starting with e.g. a 3D mesh rendering and postprocessing it to make it prettier or fill in frames. It has to generate the video more-or-less from scratch. Specifically, I'd look for a system that generates visual elements like characters and scenery during gameplay and simulates their motion, doing this entirely through ML rather than programmatically, similar to OpenAI's Sora. It's okay if the AI starts with a premade textual or visual prompt, but has to be able to generate and animate new visual elements.

The following is speculation, not resolution criteria: What I'm imagining is a very open-ended game where the AI makes up new landscapes and encounters for you on the fly, sort of like the Mind Game in the book "Ender's Game." This seems doable by a very fast version of OpenAI's Sora, where you just ask it to generate video game footage on-the-fly and conditional on the player's button presses.

I may bet in this market.

Markets with the same resolution criteria

/CDBiddulph/will-a-video-game-with-airendered-g-3b1136cb8e7c

/CDBiddulph/will-a-video-game-with-airendered-g-30dbd8e5eede

/CDBiddulph/will-a-video-game-with-airendered-g-2e37a190fefe (this market)

/CDBiddulph/will-a-video-game-with-airendered-g

Get
Ṁ1,000
and
S3.00
Sort by:

@traders This market has resolved, but if you'd like to bet on the number of paid users of AI-rendered video games, please take a look at When will AI-rendered video games have 1 million paid users?
6 years from 2025-2030, all conveniently located in one market!

@MalachiteEagle I think it's plausible that 1 million people have played it on their web demo by now

@MalachiteEagle Yeah, I would count it if 1 million people downloaded a game like this rather than just playing it in their web browsers! I think most games do get downloaded, so hopefully the web browser is not going to become the platform du jour for AI-generated games or I'm going to have some trouble with the resolution criteria

@CDBiddulph well, when you connect to a website, the browser does download the content. So playing this game in a web browser qualifies as downloading it. You might want to explicitly exclude web browsers in the description if that's not what you had in mind.

@CDBiddulph That being said, the resolution of this question may also get confusing if native games with AI-generated graphics offload some of the neural network processing to the cloud.

@MalachiteEagle Yeah, I expect the neural network processing will likely be offloaded to the cloud. I guess what also makes me feel like this shouldn't count is that no one is paying for this game and they can only play it for 5 minutes, but admittedly that is not part of the resolution criteria

@traders thoughts on this one?

@MalachiteEagle Interesting. I'm still leaning towards no, but now that there's actually confirmation of the number of users, I feel like I could be swayed if enough people support the market being closed. Please like this comment if you agree the market should be resolved, or comment if you think it shouldn't be

I will say, all 4 of my markets on this topic are probably underpriced at this point

@CDBiddulph Would you consider ChatGPT a neutral judge? This link is to a 1-prompt chat with it that seems to support the position of closing the market and resolving YES.

It's possible I may have introduced bias into my prompt, so feel free to probe it yourself.

https://chatgpt.com/share/673b4232-1948-8003-9663-074e0e8b9c23

Disclosure: I am now a YES stakeholder across these markets.

@Quroe Okay, I will send the following prompt to o1-preview, Claude, and Gemini. I'll commit to following their majority vote.

<prediction-market-description>

# Will a video game with AI-rendered graphics get 1 million downloads by 2030?

Market creator: Caleb Biddulph

To qualify, a video game must have its graphics rendered by AI in real time. An AI should be rendering graphics at least 50% of the time in an average playthrough. When the AI is rendering graphics, it should generate at least one image per second. The images should generally depend on the very recent actions of the player - for instance, the player character immediately starts moving left when you press the left button.

It's okay if certain parts of the game are not AI-rendered, like UI elements. However, it doesn't count if the AI is just starting with e.g. a 3D mesh rendering and postprocessing it to make it prettier or fill in frames. It has to generate the video more-or-less from scratch. Specifically, I'd look for a system that generates visual elements like characters and scenery during gameplay and simulates their motion, doing this entirely through ML rather than programmatically, similar to OpenAI's Sora. It's okay if the AI starts with a premade textual or visual prompt, but has to be able to generate and animate new visual elements.

</prediction-market-description>

<oasis-description>

We're excited to announce Oasis, the first playable, realtime, open-world AI model. It's a video game, but entirely generated by AI. Oasis is the first step in our research towards more complex interactive worlds.

Oasis takes in user keyboard input and generates real-time gameplay, including physics, game rules, and graphics. You can move around, jump, pick up items, break blocks, and more. There is no game engine; just a foundation model.

Today, we're releasing Oasis's code, the weights of a 500M parameter model you can run locally, and a live playable demo of a larger checkpoint. You can play this demo in your browser by navigating to this link.

</oasis-description>

<prediction-market-comments>

MalachiteEagle: I think it's plausible that 1 million people have played it on their web demo by now.

Caleb Biddulph: Yeah, I would count it if 1 million people downloaded a game like this rather than just playing it in their web browsers! I think most games do get downloaded, so hopefully the web browser is not going to become the platform du jour for AI-generated games or I'm going to have some trouble with the resolution criteria.

MalachiteEagle: Well, when you connect to a website, the browser does download the content. So playing this game in a web browser qualifies as downloading it. You might want to explicitly exclude web browsers in the description if that's not what you had in mind.

MalachiteEagle: That being said, the resolution of this question may also get confusing if native games with AI-generated graphics offload some of the neural network processing to the cloud.

Caleb Biddulph: Yeah, I expect the neural network processing will likely be offloaded to the cloud. I guess what also makes me feel like this shouldn't count is that no one is paying for this game and they can only play it for 5 minutes, but admittedly that is not part of the resolution criteria.

MalachiteEagle: Link to tweet ("Oasis v1 has surpassed 1M unique users in 3 days and 7 hours since launch")

MalachiteEagle: @traders thoughts on this one?

Caleb Biddulph: Interesting. I'm still leaning towards no, but now that there's actually confirmation of the number of users, I feel like I could be swayed if enough people support the market being closed. Please like this comment if you agree the market should be resolved, or comment if you think it shouldn't be.

(This comment has one like and zero dislikes.)

</prediction-market-comments>

<request>

Oasis, described at <oasis-description>, was released. Because of this event, we are considering whether to resolve the prediction market described at <prediction-market-description>. Using the comments at <prediction-market-comments> as context, do you believe the prediction market should be resolved due to Oasis? Before answering, consider all arguments for and against resolving the prediction market. Then, you must decide either YES or NO.

</request>

Okay, o1 said NO to resolving the market at first, but it seemed like it was deferring too much to my opinion, so I added the sentence "Don't defer too much to what you think Caleb's opinion is; your primary source for making your decision should be the market description."

After that, o1 and Claude said YES, and Gemini said NO. I'll resolve the markets now

https://arxiv.org/pdf/2311.18828 This new technique distills an image generator to let it create 20 high-quality images per second. I don't know if it would extend to a video generator like Sora, but it seems likely. It's a very small step from a fast video generator to an AI-rendered video game - you just have to add controls.

bought Ṁ100 YES

Something that would qualify and seems the most likely to me, actually I have already seen versions of it, is a simple interactive story telling with an image being rendered after each decision. And to satisfy the 1 frame per second constraint it would just animate those images in some simple repetitive way.

@patrik I think that probably wouldn't count, since "the images should generally depend on the very recent actions of the player." If the player takes 10 seconds between decisions on average, even assuming the first image after each decision gets rendered quickly after the decision was made, only 10% of images would "depend on the very recent actions of the player."

@CDBiddulph In any game it is the player's choice how much time he will take between actions.

@patrik Not necessarily, if the game doesn't let them input their next decision immediately. The point of that part of the resolution criteria was that the game should mostly be rendered in real-time (like a platformer or a shooter), not periodically rendered (like a visual novel or some turn-based RPGs).

sold Ṁ104 YES

@CDBiddulph If that's how it is.

reposted

considering exponential, most likely yes

New paper on "Genie" from DeepMind: https://sites.google.com/view/genie-2024

As far as I can tell, Genie already qualifies to resolve this market! ...Except for the key detail that the game must get 1 million downloads, and it's currently way too boring and slow to get anywhere close. But this is a significant step forward, coming just a week after I posted the original market! It even generates frames at 1 FPS (the bare minimum for this market), according to one of the authors on Twitter

Genie could enable a large amount of people to generate their own game-like experiences. This could be positive for those who wish to express their creativity in a new way, for example children who could design and step into their own imagined worlds. We also recognize that with significant advances, it will be critical to explore the possibilities of using this technology to amplify existing human game generation and creativity—and empowering relevant industries to utilize Genie to enable their next generation of playable world development.

@CDBiddulph Genie is more like a research project, but yes it def qualifies. I would probably expect that we might see a game like that would get a mil downloads because people would be interested in a game that is fully made using AI even if it is a 2D game

© Manifold Markets, Inc.Terms + Mana-only TermsPrivacyRules