Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[86%] Execute all instructions in @MattCWilson's comment on this answer.
Failed instructions:
Isaac Newton - change city to Gyatt.
Notifications:
3 era score for settling near Torres Del Paine
1 era score for aggressive settling
Triggered Eureka for Metal Casting
Gyatt needs amenities
Manifold needs housing
Floyed killed by barbarian crossbow man
Combat:
Floyed killed by barbarian crossbow man
Government view:
World view(s):
Full map view:
Set civic research to Naval Tradition.
Switch government to Monarchy.
Slot Conscription in Military Policies.
Slot Colonization in Wildcard Policies.
Reassign Liang to Gyatt.
Ermagherd - clear build queue.
Ermagherd - set build to lighthouse.
Builder in Manifold - set destination one hex southeast. If possible, build fishing boats.
Builder in Gyatt - move one hex east. If possible, build a pasture.
Dwight - fort-ify.
Guillaume - fortify.
Crossbowman in Craphole - name yourself "Krusty", set destination for Landing Site map tack.
If possible, move Isaac Newton to Gyatt.
Sell diplomatic favor, one at a time, to the bidder offering the largest amount of one time gold, until either we run out or no one's buying.
Add map tack two tiles southwest, two west of Washington - title "Floyd Scout - RIP"
At end of turn, if settler east of Farkleberry Island has move remaining, found new city. Name: "HateBarbs", produce Harbor one tile west of city. Have builder in city move one hex northwest, and if possible, build fishing boats.
@komplexkonjugat - may I see:
The Loyalty and Happiness side window in Gyatt, and the number of turns until rebellion?
Adjacency bonuses for tiles around Gyatt for a campus.
Adjacency bonuses for tiles around HateBarbs for a campus (if that happens).