Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Notifications:
Era score for harbour in Ermagherd
Booger needs amenities
Civic boosted: Enlightenment
Great person recruited: Isaac Newton
Governor Magnus moved to Craphole
World view(s):
Full map view:
@komplexkonjugat - may I see:
District build costs in Gyatt.
Building build costs in Manifold.
Settler build cost in Booger.
Builder in Manifold - drain that swamp!
Craphole - clear build queue after current crossbowman build; queue settler after crossbowman.
Alfonzo - set destination five hexes west.
Floyd - set destination three hexes west.
Settler with Guillaume - found new city, name it Gyatt, remove nearby Gyatt map tack, produce ancient walls.
Isaac Newton - change city to Gyatt.
Sell diplomatic favor, one at a time, to the bidder offering the largest amount of one time gold, until either we run out or no one's buying.
@MattCWilson Unable to move Newton to Gyatt, it doesn't show up green as the other cities. Don't know why.