[Let's play] Civilization VI (Turn 89)
1
1.0k
resolved May 26
Resolved
92%
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [92%] Execute all instructions in @MattCWilson's comment on this answer.

Failed instructions:

  • Instruction 1 failed, tile not owned by city

Notifications:

  • Manifold needs amenities


Random actions to proceed turn:

  • Random production in Manifold: Catapult

World view(s):

(higher resolution)

(higher resolution)

(higher resolution)

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(higher resolution)

Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get Ṁ600 play money

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Next turn:

@komplexkonjugat - may I see the following views:

  • Great People view.

  • Prices and options for purchasing luxuries (any we don't have) from Pedro, Teddy. I'd prefer to see the offers expressed in gold/turn; if they make a bid in one-time gold, and you don't mind, counteroffer gold per turn to see what they'd accept.

  • Strategy view, search for Niter.

  • Booger - harbor placement adjacency values.

  • Manifold - tile purchase costs.

  • City states view.

Question for you: my presumption here is that asking for deal info, with no intent to purchase this turn, counts as "screenshots of other views." (Unlike last turn, where yeah I was going for a mini-algo of purchase optimization, in which case it's deffo an instruction.) I dunno where you stand on that?

@MattCWilson Yeah, that could be considered screenshots of other views.

@MattCWilson

https://imgur.com/a/C0MU39L

  • No luxuries for sale that we don't already have

  • No niter sources in (revealed part of) northern hemisphere

Execute all instructions in @MattCWilson's comment on this answer.
  1. Manifold - Clear build queue, set to Ancient Walls, Water Mill.

  2. Antium - Clear build queue, set to Siege Tower, Amphitheater.

  3. Builder in Manifold - set destination to swamp tile with "Drain the swamp!" tack.

  4. Relocate map tack for Halicarnassus one tile west.

  5. Add map tack one hex northwest of Halicarnassus tack for Harbor.

  6. Alfonzo - set destination one hex northwest, one west. hang in there, buddy.

  7. Bartholomew - set destination one hex northeast, skip turn.

  8. Floyd - set destination two hexes west.

  9. Ichabod - set destination two hexes south.

  10. SS Bomboclaat - set destination four hexes sw of present location of SS Albatross.

  11. SS Albatross - set destination three hexes northwest, three west.

  12. If possible, buy Isaac Newton with faith.

  13. Sell diplomatic favor, one at a time, to the bidder offering the largest amount of one time gold, until either we run out or no one's buying.

Of course there's a gd barb scout in the fog on Farkleberry Island. Because WHY NOT

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