Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[90%] Execute all instructions in @MattCWilson's comment on this answer.
Failed instructions:
Instruction 1 failed, Mausoleum must be adjecent to harbour built owned by this city
Notifications:
Ermagherd need amenities
Ermagherd needs housing
World view(s):
Full map view:
Manifold: build harbor two rows north, one northwest of city. Move map tack for Halicarnassus one hex west.
Builder in Manifold: drain the swamp!
Chariot in Manifold: name yourself "Jephro". Set destination to the Gyatt map tack.
Settler in Ionian Sea: if it is possible this turn to disembark at the Farkleberry map tack, do so. Otherwise, set destination one hex east of Farkleberry map tack.
Alfonzo: if settler disembarked at Farkleberry, move to that hex. Otherwise, set destination one hex northwest. Good luck, brave scout.
Remove G-Spot map tack.
SS Albatross: set destination six hexes southwest.
SS Bomboclaat: set destination four hexes northeast.
Sell diplomatic favor, one at a time, to the bidder offering the largest amount of one time gold, until either we run out or no one's buying.
Send two envoys to Mohenjo-Daro.
If we can levy Mohenjo-Daro, do so. Otherwise:
Offer each of these resources to Pedro, standalone, for his max one time gold offer.
Sugar
Silver
Olives
Once you know the max gold he would pay for them, figure out the fewest number of resources we would need to sell him in order to be able to afford to levy Mohenjo-Daro, and have the most gold left over.
If there is an option that would work, sell those resources, then levy Mohenjo-Daro.
If it's impossible to sell any combination that would make a levy affordable, then don't.
Regardless of what happens, tell me what the offers are and how much gold (if any) we got.
Don't even try to buy Isaac Newton with faith, because we can't. He'll get here when he gets here.
@MattCWilson Pedro appears to be cash constrained (28 gold in stock and 10 gpt available).
Offering 1 gold and 9 gpt for jade, silver or sugar, 1 gold for olives. Could also consider 28 gold for jade, silver or suger (but that sounds like a lousy deal).
Cost to levy is 413, we have 176.
@komplexkonjugat Ugh… c’mon Pedro, I can see the stack of gold you’re sitting on in the civ yields banners.
You’re trying to save up and buy Newton from me, aren’t you?
@komplexkonjugat holy crap it’s 413 now, criminy. We need a plan B. Or C. Bartholomew can’t get this done himself 😂