Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Notifications:
1 Era Score for first improvement after natural disaster
1 Era Score for first civic of new era
Tech boost for Stirups
Magnus established in Booger
World congress view:
Government Policy view:
World view(s):
Full map view:
World Congress resolutions:
Urban Development Treaty - vote yes, once, on option A, choose "City Center".
Patronage - vote yes, the maximum allowed number of times (3?) on option A, choose "Great Scientist".
Turn Instructions:
Set civic target to "Divine Right."
Swap government policy cards:
Discipline out, Conscription in.
Manifold - set production to Settler.
Antium - set current production to Archer, move Theatre Square to 2nd position in queue.
Douchenozzle - if possible, purchase Trader with gold.
SS Albatross - set sail for the hex two southwest, three west.
SS Bomboclaat - set sail for the hex two northwest.
Dwight - move one hex northwest.
Clem - set destination one hex west, one northwest.
Builder in Manifold - set destination to deer hex one west, one southwest.
Builder in Booger - set destination two hexes northwest of Booger itself.