[Let's play] Civilization VI (Turn 74)
2
27
140
resolved Apr 30
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

Notifications:

* New city state quest: Mohenjo-Daro wants a trade route

* New city state quest: La Venta wants a trade route

* New city state quest: Bologna wants you to trigger inspiration for Military Training

* New city state quest: Kabul wants you to trigger inspiration for Military Training

Combat:

* Hubert range attacked barbarian scout

* Clem range attacked barbarian scout, killing it


Actions to progress:

* Two unit skipped turn

* Random research choice: Construction


Dedication choice for Medieval Era:

World view(s):

(higher resolution)

(higher resolution)

(higher resolution)


Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get Ṁ200 play money

🏅 Top traders

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Next turn:

@komplexkonjugat - can you tell me the list of city-state envoy quests, please?

@MattCWilson Whopse, I realized I wrote down notifications, combat and actions to progress in vscode, but forgot to update the description with them. I have updated the description and it contains the citystate quests in the notification part.

Execute all instructions in @MattCWilson's comment on this answer.
  1. Choose "Monumentality" as dedication.

  2. Change research target to Apprenticeship.

  3. Builder in Manifold - build plantation

  4. SS Albatross - set destination four rows north.

  5. SS Bomboclaat - set destination one hex northwest then three west.

  6. Hubert - set destination three hexes east.

  7. Dwight - if possible, promote with Battle Cry.

  8. Clem - set destination two hexes northwest, one west.

  9. Builder in Booger - build a farm.

  10. Eleanor - set destination five hexes southeast.

  11. Floyd - set destination seven hexes west.

@komplexkonjugat these notifications are the same from last turn - is that a typo?

  • Triggered Eureka for Irrigation

  • Friendship ended with Pedro

  • Welcome rain in Washington

@MattCWilson See other comment