[Let's play] Civilization VI (Turn 72)
Basic
1
Ṁ29
resolved Apr 28
Resolved
92%
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Fulfill all instructions in @Matt C. Wilson's comment but in reverse order

Notifications:

  • Pedro is glad we pose no threat to him

  • Two tribal villages discovered

  • Barbarians approaching Ermagherd

  • Housing needed in Manifold and Antium

  • Eureka for Shipbuilding triggered

Combat:

  • Clem attacked barbarian archer

  • Dwight attacked barbarian archer, killing it

World view(s):

(higher resolution)

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Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get
Ṁ1,000
and
S3.00
Sort by:

Next turn:

@komplexkonjugat can I see the purchase prices in gold for Settlers/Builders right now? No need for a screenshot.

@MattCWilson
Settler: 615
Builder: 205

Execute all instructions in @MattCWilson's comment on this answer.
  1. Research Irrigation.

  2. Promote Magnus with Provision.

  3. Hubert - set destination three hexes east.

  4. Builder in ocean southeast of Craphole - repair fishing boats.

  5. Builder in Manifold's borders - move two hexes west.

  6. Alfonzo - set destination to sheep hex on desert isthmus approximately seven hexes southwest (might be off by one).

  7. Dwight - move one hex southeast. If possible, promote with Battle Cry.

  8. Clem - set destination two hexes northwest.

  9. Builder in Ermagherd - move one hex west. If possible, build camp.

  10. Galley in Craphole. Christen thee the "SS Bomboclaat." Set sail two hexes southwest.

  11. Eleanor - set destination to tribal village two hexes southeast.

  12. Floyd - set destination to tribal village two hexes southwest.

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