Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Notifications:
An unmet player built Temple of Artemis
Combat:
Hubert and Clem ranged attacked barbarian swordsman, killing it
Actions to proceed to next turns:
Random production in Puteoli: Warrior
Builder in craphole, skip turn
World view(s):
Full map view:
Research Horseback Riding.
Puteoli - Change name to "Douchenozzle", change production queue to Builder, then Warrior.
Dwight - Move one hex northwest. If possible, move one hex west.
Clem - Move one hex northeast. If possible, move one hex northwest.
Hubert - If possible, move one hex southwest. Fortify until healed.
Builder in Craphole - Set destination two hexes southeast.
Floyd - Set destination three hexes northeast.
Love it! I’m not here for the profits I’m here for the challenge. Anything that gets more attention and participation in these markets is awesome 😎