[Let's play] Civilization VI (Turn 66)
1
20
แน€125
resolved Apr 19
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

Notifications:

  • City-state quest completed for Bologna

  • +2 Era score for galley

  • Need more housing in Booger

Combat:

  • None

Actions to proceed to next turns:

  • None

World view(s):

(higher resolution)

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Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

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Next turn:

Execute all instructions in @MattCWilson's comment on this answer.
  1. Craphole - Start a Harbor in the hex one southwest of Craphole. Then, switch production queue to build a Galley, then the Harbor.

  2. Settler in Manifold - Set destination two hexes northwest, then three west.

  3. Builder in Booger - Set destination to Jade hex two rows north.

  4. Builder in Craphole - Move one hex southeast. Build farm.

  5. Alfonzo - Set destination two hexes west.

  6. Dwight - Move one hex west. Hold position for this turn.

  7. Clem - Move one hex west. If possible, range attack barbarian spearman.

  8. Eleanor - Set destination one hex southeast, then three east.

  9. Floyd - Set destination three hexes east.

  10. Galley in Craphole - Christen thee the "SS Albatross". Sail one hex southwest, one west.

@komplexkonjugat I came up with an idea for how we might bring some market participation in.

We're getting to the stage of the game where our dawning empire has set down its foundation, and now there are a couple different directions we can go.

Very specifically - I'm seeing that we're closing the victory point gap with Pedro, and I'm seeing that we're pretty boxed in up here in the north of Manifoldia. And he sure does have a lot more space, and science... and not a lot of army. And our treasury's looking alright, and crossbowmen aren't too many turns away.

But on the other hand, he's a friend and trading partner, and there's an interesting island off the Douchey coast, and we're not too far away from Shipbuilding, too.

Would love some to bring some futarchy to this dilemma and see what people think. Maybe we'll get a lot more participation in markets at the "high level civ strategy" tier, and you and me (and anyone else!) interested in the details can keep doing what we've been doing?

@MattCWilson Agree that we're coming in to an interesting time period, however I feel I want to interfere as little as possible into what happens with the game. But please feel free to start whichever markets you think would be beneficial (and/or interesting)!