Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Notifications:
Manifold needs housing
Antium needs housing
Record setting flood in Mississippi river, two dead in Washington
Barbarians approaching Craphole
Combat:
Hubert killed barbarian warrior while defending
World view(s):
Full map view:
Builder in Craphole - Move to silver hex northeast of Craphole. If possible, build a mine.
Hubert - move one hex northeast. Promote with "Volley."
Clem - move one hex northeast. If any barbarian targets have been revealed by Hubert, and are range attackable, attack using this prioritization: any ranged units, the unit with the lowest health, the strongest melee unit.
Dwight - set destination two hexes east, two northeast.
Floyd - set destination five hexes southeast.
@komplexkonjugat - heads up that the "previous turn" link in today's market is pointed at Turn 60 and not 61.
@MattCWilson wtf, I thought I went back and edited the description, must have forgot to actually hit save.
@komplexkonjugat I have been noticing very weird phenomena like that on Manifold lately. Like, a couple turns ago there was a comment where I realized the answer and used strikeout and said "nm, I figured it out!" or whatever. And then I would repeatedly come back and see the unaltered original comment version. I think you even replied to it! But then later later, it updated again, with no reply after all. 🤷 ❓ ❔