[Let's play] Civilization VI (Turn 60)
Basic
2
Ṁ504
resolved Apr 11
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

Notifications:

  • Techboost: Boosted military engineering

World view(s):

(higher resolution)

(higher resolution)

Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get
Ṁ1,000
and
S3.00
Sort by:

Next turn:

@komplexkonjugat may I see the following views?

  1. Toggle strategy view; empire lens, search for "Iron"

  2. Toggle strategy view; empire lens, search for "Horses"

  3. Tech tree

  4. Civics tree

  5. Reports > Gossip. If multiple pages, filter on City.

Execute all instructions in @MattCWilson's comment on this answer.
  1. Clear all notifications.

  2. Builder in Craphole ocean - Move to fish tile to southwest. If possible, build fishing boats.

  3. Builder in Craphole city - Move west. If possible, build a quarry.

  4. Alfonzo - move two hexes northwest. If possible, attack barbarian scout.

  5. Clem - move one hex northeast. If a non-scout barbarian unit is revealed, and if possible, range attack it.

  6. Hubert - move one hex northeast. If Clem had revealed a unit and attacked it, and that unit would be in range and attackable, do so. Otherwise, promote with Volley.

  7. Eleanor - set destination to the hex that is four rows south (one southwest and one west of Kabul city center).

  8. Floyd - set destination one hex east and two southeast.

@komplexkonjugat - can I get the results of the combats last round? Did we kill the barbarian warrior, or did it run away?

@MattCWilson Oh, yeah, sorry. Should probably add a combat results when we're in compat.

We killed the barbarian warrior on the second shot from Clem

I just have to say, too; I love that you're doing this. This brings joy to my day, and the days I've been too busy to get to it are so sad for me, knowing how much work you're doing to make this happen. ❤

bought Ṁ250 Execute all instruct... YES

@komplexkonjugat Another question - did Euclid activate the GP power then? nm! that's the techboost 😂

@komplexkonjugat - one more question (sorry!). Which trade destination did our trader end up selecting?

@MattCWilson Euclid activated, traderoute was Washington, going through Boston

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