[Let's play] Civilization VI (Turn 58)
Mini
3
แน€470
resolved Apr 9
Resolved
90%
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

Notifications:

  • Traderoute completed, trading post created in Rio de Janeiro

  • +1 Era score for trading post in new civilization

  • +3 Era score for completing oracle

World view(s):

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Full map view:

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Link to market for previous turn.

Link to side markets.

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Next turn:

Execute all instructions in @MattCWilson's comment on this answer.
  1. Clear all notifications.

  2. Manifold - build Library.

  3. Builder east of Booger - Set destination to Booger.

  4. Builder in Craphole - Build quarry.

  5. Trader in Antium - if available, choose a new trade route based on the following heuristic:

    1. If the route to Washington passes through Boston, and has the same or more total science as the route to any other city, choose Washington.

    2. Fall back to applying the same test to Boston, but with the "passes through" city being Bologna.

    3. Fall back to sending a trade route to Bologna.

  6. Dwight/Settler - Set destination to stone hex on isthmus NE of Roman archers.

  7. Eleanor - set destination to the unrevealed hex that is adjacent to Kabul borders and the mountains to the east of Kabul.

  8. Floyd - set destination to the unrevealed hex two east of current position.

  9. Alfonzo - Move one hex northeast. If a barbarian unit appears in view, return to original hex. If the barbarian outpost appears in view, and is unoccupied, stay put.

  10. Hubert - If Alfonzo revealed a barbarian unit, move east to range attack it if possible. Otherwise, move northeast.

  11. Clem - If Hubert range attacked, move east and also attempt a range attack if the unit is still alive. Otherwise, hold position.