Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[90%] Execute all instructions in @MattCWilson's comment on this answer. (Instruction 10 failed to execute)
World view(s):
Full map view:
@komplexkonjugat I appreciate that twice now you have resolved the market to probability. The first time was generous (me forgetting Rome auto-starts new cities with a Monument), this past time was way-more-than-fair (builders can't build improvements outside initial city ring).
I don't want to "get comfortable" with this level of consideration if it's not totally in the spirit of atomic instruction execution as described in the markets. Lmk?
Please describe all notifications for this turn. Specifically, indicate which unit is up for promotion.
Clear all notifications.
Alfonzo - Move one hex northeast. If possible, fortify until healed.
Clem - If possible, range attack barbarian archer near Manifold.
Eleanor - Set destination one hex southeast and one east of current position.
Floyd - Set destination to unexplored hex five hexes southwest and one west of current position.
Hubert - Move one hex east. If possible, and if barbarian archer is still alive, range attack barbarian archer near Manifold. Otherwise, if possible, move east along road up to two more hexes east, one by one, stopping if a new barbarian unit is revealed.
Builder on sheep - Move one hex east. If possible, build mine.
Craphole - If possible, purchase builder.
Send envoy to Mohenjo-Daro.
@MattCWilson
Notification: Storm rages on, cat 4 hurrifance NW of Booger.
Currently no units up for promotion.