[Let's play] Civilization VI (Turn 52)
Basic
1
Ṁ250
resolved Apr 2
Resolved
90%
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] NOP

Random moves needed to progress turn:

  • Research Mathematics

  • All units skipped turn

World view(s):

(higher resolution)

(higher resolution)

Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get
Ṁ1,000
and
S3.00
Sort by:

Next turn:

Execute all instructions in @MattCWilson's comment on this answer.
  1. Please let me know what the wonder notification said.

  2. Clear all notifications.

  3. Alfonzo/Settler - Settle copper hex, name city "Booger", set production to Builder. Alfonzo move southwest.

  4. Bartholomew/Settler - Settle marsh hex, name city "Craphole", set production to multi-queue Builder then Galley, assign Liang as Governor, Bartholomew fortify.

  5. Clem - If possible, range attack barbarian warrior near Manifold.

  6. Eleanor - Set destination to unexplored hex 3 tiles southeast.

  7. Floyd - Set destination to unexplored hex 5 tiles southwest, then 1 west.

  8. Guillaume - Move southeast, fortify until healed.

  9. Hubert - If possible, range attack barbarian warrior near Manifold. If barbarian warrior is already dead, and if possible, move to range attack barbarian scout near Manifold.

  10. Builder on sheep - Build pasture.

@MattCWilson
Notifications:

  • Manifold need more houses

  • Antium need more houses

  • An unmet player finished pyramids

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