Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Diplomacy results:
Roosevelt: Decline friendship, accept delegation
Pedro: Accept friendship, accept delegation
Diplomacy view:
Government view:
World view(s):
Full map view:
Roosevelt - accept delegation
Choose new Government - Autocracy
Set policy cards: Discipline, Corvee, none (unless there is at least one green, in which case, randomly choose), Inspiration
Civic - research Recorded History
Clear all notifications
Bartholomew/Settler - settle current hex, name city "Booger", set production to Monument, assign Liang as Governor, Bartholomew fortify
Clem - Move northeast. If possible, range attack barbarian warrior near Manifold.
New Archer in Manifold - name unit "Hubert". If possible, range attack barbarian warrior near Manifold. If barbarian warrior is already dead, and Hubert has move, move eastward as far as possible.
Floyd - Set destination to unexplored hex 3 tiles southwest
Guillaume - Move northwest
Manifold - build Oracle if available, placing it 1 hex SW of Manifold. Otherwise produce Library.