[Let's play] Civilization VI (Turn 48)
Basic
2
Ṁ251
resolved Mar 27
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

Diplomacy view:

(higher resolution)

World view(s):

(higher resolution)

(higher resolution)

Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get
Ṁ1,000
and
S1.00
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Next turn:

@komplexkonjugat Can I see the diplomacy screens for each Civ? (Their government, happiness with other civs, etc).

Also - how many civs are in the game?

@MattCWilson Here you go. https://imgur.com/a/k2i5EVH

Don't know number of civs, game was started with following settings, everything else default.

Settings
Ruleset: Gathering Storm
Civilization: Random (Rome)
Difficulty: King
Game speed: Quick
Map type: Continents and Islands

Map size: Standard
Disaster Intensity: 2

Execute all instructions in @MattCWilson's comment on this answer.
  1. If necessary, respond to Roosevelt "It is an honor to meet you."

  2. Diplomacy with Roosevelt: attempt friendship, attempt to send a delegation

  3. Diplomacy with Pedro: attempt friendship, attempt to send a delegation

  4. Clear all notifications

  5. Builder in woods - Set destination to sheep hex 2 rows south

  6. Bartholomew/Settler - move to marsh hex. Bartholomew, fortify. If setter may settle, do so, and then the following: name city "Booger", set production to Monument, assign Liang as Governor.

  7. Builder NE of copper - move to copper. If movement remains, and there is enough gold for Manifold to buy the tile, buy the tile and then mine the copper.

  8. Diplomacy with Roosevelt: Offer open borders for open borders. If requested by Roosevelt, make favorable up to 10 gold (one time) max, otherwise abandon deal.

  9. Floyd - Set destination to jungle hex two hexes west.

  10. Guillaume - Fortify

  11. Clem - move to Manifold. If we can afford to, upgrade Clem to Archer.

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