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MANIFOLD
How long to beat GTA VI (Main + Extra) on HowLongToBeat, as of end of 2026?
0
Ṁ250
Dec 31
10%
Under 30h
10%
30h to under 40h
10%
40h to under 50h
10%
50h to under 60h
10%
60h to under 70h
10%
70h to under 80h
10%
80h to under 90h
10%
90h to under 100h
10%
100h or more
10%
N/A — no qualifying value (see rules)

This market resolves based on the Main + Extra playtime shown for Grand Theft Auto VI on howlongtobeat.com, captured at 23:59 UTC on December 31, 2026.

Value used. The determining figure is the Main + Extra time displayed on GTA VI's HowLongToBeat game page (the site's headline figure for that category, e.g. a value shown like "51½ Hours"), using HLTB's default pooled, all-platform single-player view with no filters applied. The displayed value is read in hours (a "½" = 0.5h) and placed into the band containing it. Bands are inclusive on the lower bound and exclusive on the upper bound (e.g., "50h to under 60h" means ≥50.0h and <60.0h; a displayed 49½h falls in "40h to under 50h"). The Main Story, Completionist, and All Styles figures are not used.

Game page. The canonical page is HowLongToBeat's primary entry for Grand Theft Auto VI (the base game). If multiple entries exist (editions, regional, or duplicates), the one with the highest Main + Extra submission (Polled) count is used. Any separate online/multiplayer-mode entry is disregarded; only the single-player base-game entry counts.

Snapshot and source of record. The value is read from the live page at the snapshot time; the Wayback Machine (web.archive.org) capture of that page closest to the snapshot time serves as the reproducible record. If the live page and the nearest capture disagree, the live page governs and the closest later capture is used to verify.

Minimum data / N/A. If at the snapshot time the Main + Extra figure shows no value ("--", hidden, or a Polled count below 30), resolution is deferred up to 60 days for it to populate; if it still has no qualifying value after that, the market resolves to option 10 (N/A). The market also resolves N/A if GTA VI's release slips past the snapshot date such that no Main + Extra data can exist.

Methodology changes. This market follows whatever HowLongToBeat presents as the Main + Extra figure at the snapshot, even if HLTB changes how it computes or labels it, provided it remains a community-submitted "main story plus significant extras" playtime. If HLTB renames or restructures the category, the closest equivalent (main plus side content, excluding completionist/100%) is used. If HowLongToBeat ceases to publish playtime data entirely and no successor view exists, the market resolves N/A.

Resolution timing. Resolves shortly after December 31, 2026 (or after the up-to-60-day defer, if triggered), once the snapshot is recorded. Later revisions to the figure do not reopen the market.

Judgment. Where these criteria are unambiguous, the criteria govern even if the result is surprising. Where ambiguous or contradictory, the market resolves to its spirit — "the community time to beat GTA VI's main story plus significant extras, per HowLongToBeat." Ambiguities will be fixed promptly once flagged; betting through an un-flagged ambiguity is at the bettor's own risk.

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