Will TheSuper.Market enter public beta by November 10, 2025?
7
1kṀ1528
resolved Nov 10
Resolved
YES

This contract will resolve as Yes if the general public is able to create user accounts at thesuper.market at any point prior to 11:59:59 p.m. ET on November 10, 2025 (without being whitelisted, invited, or otherwise pre-approved and without any other specialized access not available to public visitors unaffiliated with the site).

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It's extremely ungoogleable. I keep getting results for supermarkets.

@ItsMe yeppp

I'm just hearing about this today. Anybody have a rundown on their economy model? I dug around trying to find stuff about how one makes the play money, how much stuff costs, what ways you can acquire more play money, and so forth, but couldn't find details. Are there loans? Are there non-creator subsidies? What trade type options are there?

The site is a bit distractingly flashy and something about how the About page is written makes me uneasy, but my interest is piqued.

@Stralor All good feedback - thank you!

We're working on building out the documentation. What's on the site now was mainly intended for our alpha testers who were already somewhat familiar with the site.

You'll acquire more play money either by trading well (and winning), by collecting bonuses (in similar ways to how you'd earn them on Manifold), buying some outright, or using promo codes.

Here's one good for an extra 1,000 thousand that you all are welcome to use.

During the Great Reset, markets you created and trading gains and losses will all be zeroed out, but bonuses will carry over.

We don't currently support loans.

Currently only creators subsidize their own markets.

You make real money through the lease/sale of the private, enhanced price signal attached to markets you create. We have a secondary market integrated within the site that should make that pretty easy. The more significant the impact of your markets (and the more volume/interest/accuracy you can drive to it), the better price the enhanced signal should fetch.

Happy to answer any other questions. And we'll likely do a Spaces or other format of live q&a before the Blip.

@FlipPidot Ah it's your site! Cool.

I see a lot of infrastructure for the big markets we find around here: AI, stocks, sports, politics, etc. Since it's a play money angle, how are you envisioning the role of niche and silly markets (wide categories, I know, but I'm thinking about games, personal goals, and subjective resolutions)? Are you wanting to push away from them or is your extra scaffolding with A.L.L. and the AI assistant able to react well to those, too?

And regarding bonuses and stuff I'd love to pore over the numbers sometime, maybe once the docs get fleshed out (I'm a gamedev who specializes in systemic games - often tweaking economies, resource flows, motivation, emergence, monetization, etc., so I'm always analyzing these things and wanting to explore how others do them). There's a lot Manifold does well and also a ton of room for improvement, so I'm keen to see how and where you've diverged.

@FlipPidot (also btw the promo code you intended to post doesn't seem to have appeared)

@Stralor Whoops! Try this: MANIFEST

@Stralor The builder/structured categories will continue to grow in number and scope, but some markets will inevitably remain on the silly, nichey fringes, but we want those too!

They might not fetch real-money lease/resale prices, but they certainly still have a place in the ecosystem, including as part of private league play, which we'll be rolling out a bit later. We think play-money markets need to be as fun, frictionless and financial rewarding as possible. Ultimately those go hand in hand.

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