[Let's Play] Tic Tac Toe! (Player O Turn 1)
Basic
5
Ṁ497
resolved Mar 28
Resolved
N/A
a
Resolved
N/A
b
Resolved
N/A
c
Resolved
N/A
d
Resolved
N/A
f
Resolved
N/A
h
Resolved
N/A
i
Resolved
50%
g

BET ON THIS MARKET AND GET 2!*

What is the probability of winning for each action (if played)?

(Tic tac toe against an opponent who chooses random squares)

Board state:

 a | b | c
---|---|---
 d | X | f
---|---|---
 g | h | i

Choosing an Action

When this market closes, one of the options will be chosen with the following distribution:

  • 99% chance: Square with highest probability.**

  • 1% chance: Choose a random square (uniformly at random out of the 8 options).

Then, an O will be placed at that square. Afterwards, an X will be placed at a square chosen uniformly at random.

Then, a new market will be created with the resulting board state and with the same rules for choosing actions. New markets will be created in this manner until the game is over.

Market Resolution

All options not chosen by the process above will immediately resolve N/A once this market closes.

Once the entire game has been decided, all markets will resolve in the following way:

  • The option chosen above will resolve to YES if Player 2 (O, played by Manifold users), wins the game.

  • The option chosen above will resolve to NO if Player 1 (X, played by randomly chosen moves), wins the game.

  • The option chosen above will resolve to PROB 50% if the game is a draw.


*To claim the Ṁ2, add a comment here:

/CharlesLien/free-m2-for-betting-on-any-of-my-ma

**Highest probability is determined by the displayed percentage in the UI. If there is more than one option with the same (highest) percentage, the tie is broken by whichever option shows up when sorted by "High %"

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Ṁ1,000
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Market for turn 2 has been created:

🤖

@CharlesLien your random number is: 4

Salt: 5f2L07GtaclPIbUEkslj, round: 3723605 (signature a704b995392a5be5f70d1db2a8757ed5bcdf6ed68f190fbb036760b543e00c86c9695ce29a7e79937c90c85b9c150e5c006ac9528299fc3fd5f5ddc91598a12d4bbaa322fb3cf979716947c7590ee2258d7256211ae071e09037fcd018392f3f)

🤖

@CharlesLien you asked for a random integer between 1 and 7, inclusive. Coming up shortly!

Source: GitHub, previous round: 3723603 (latest), offset: 2, selected round: 3723605, salt: 5f2L07GtaclPIbUEkslj.

Where to place X:

1: a

2: b

3: c

4: d

5: f

6: h

7: I

@FairlyRandom 7

🤖

@CharlesLien your random number is: 4

Salt: aTnj79sTk61qcI3F5zPg, round: 3723598 (signature a2b73b6a836435efec68c902f28f86d161492b201e29b37db98bc5e4468a4e09e8048bf63cfb30a3f3135d82d9cb7c7213ddc737784bc2947c5842087b628a3cdb6e23833cdfffcc0bdce02179b54b909ba823434f1be4a5a715fd451de91708)

🤖

@CharlesLien you asked for a random integer between 1 and 100, inclusive. Coming up shortly!

Source: GitHub, previous round: 3723596 (latest), offset: 2, selected round: 3723598, salt: aTnj79sTk61qcI3F5zPg.

1-99: Choose option g.

100: Choose random option.

@FairlyRandom 100

You should do minesweeper, that's a good example of a one-player game with randomness where it's harder to compute the right move.

@BoltonBailey there are even generators which place bombs in such a way it is impossible to 100% be sure.

@BoltonBailey

This, for example, has a setting "ensure solubility". Sometimes when it's off it created such "1/3 chance" situations. Sometimes regions with uncertainty overlap, giving a difficult time calculating exact probabilities for the regions.

Finally, I think we have a market game structure that implements futarchy as originally formulated. I also like the random 1% chance - that's a nice touch.

@BoltonBailey Yeah, I added the 1% so that there would be a reason to have accurate percentages for actions that are obviously worse.

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