Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Execute all instructions in @MattCWilson's comment on this answer.
Random actions:
Random response to Teddy: We're just passing by
Notifications:
Booger needs housing
Policy view:
World view(s):
Full map view:
Accept my apologies that these instructions are so tacky.
Change policy cards:
Swap Serfdom->Urban Planning
Swap Strategos->Inspiration
Clem - move to Douchenozzle, fortify. Your arctic tour of duty is over, soldier. Enjoy your leave.
Hubert - move to Booger, fortify. Roman Manifoldia thanks you for your service.
Dwight - set destination two hexes east. Feel free to grumble about how special forces always gets their asses kissed while the grunts do the real work. Hope you brought extra socks.
Builder in Manifold - set destination two hexes southeast.
Manifold - set production to Water Mill.
Place map tack on forest hex one hex southeast of Manifold commercial hub. Title "Drain the swamp in our capital!"
Alfonzo - amphibious ninja raid that tribal village one hex southwest. If barbarian units are revealed, and you have move remaining to do so, get back in the water! If not, set destination to Farkleberry.
Place map tack on the mountain hex on the southernmost row of the island with the Farkleberry on it. Title "Mt. Farkleberry"
Place map tack on the mountain hex two rows south of that previous map tack. Title "Mt. Dingleberry"
Place map tack on the mountain hex five northwest of SS Albatross. Title "Mt. Halle Berry".
Place map tack on the hex one northwest of "Mt. Farkleberry". Title "Farkleberry area barbarians." If that doesn't fit, abbreviate that to do so.
Place map tack on the hex containing SS Albatross. Title "temp - 4x sw"
SS Albatross - set destination one hex east, one hex northeast. That hopefully reveals all of the west coast of Dingleberry Island. If you are able to travel one hex closer to that coastline, northeast or east, do so, preferring northeast over east if both are possible. Then, set destination four hexes southwest of the temp tack.
Remove "Barb scout" map tack and place one instead one hex southeast of there, titled "South Philly".
Place map tack four rows south of Eleanor. Title "Barbz wuz here"
If possible, buy Isaac Newton with faith. (It's prob not gonna be possible.)
@komplexkonjugat Ahh snap, the cows. I was looking at the build queue in my sheet and I was like “I swear I queued this.”
Random response to Teddy: We're just passing by
😳😱😰😮💨🫠
gd that’s a lucky coin flip. I totally had a note to instruct this and whiffed. Damn.
@MattCWilson Yeah, I did have some bordering Star Trek Prime Directive-esque moral qualms regarding whether I should point out you that you obviously missed to handle that in your instructions but settle against interfering, fortunately random.org rolled in your favor. :)
@komplexkonjugat nah dude, that was exactly the right call. Love it 😎 I also forgot to ask you where the Farkleberry-area barbarian (that is the best phrase ever) went. CRAP.
annnnnnnnnnd ofc I am trying to cut this turn to the wire because I had a stellar weekend and put this off to go touch grass. 😵💫