[Let's play] Civilization VI (Turn 79)
1
25
125
resolved May 6
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

  • Unable to start producing harbour in Doucenozzle (glitch? Just goes back to producing builder after asking if I want to build a harbour in chosen hex, and I answered yes. Still counted this as a valid instruction though)

Notifications:

  • Brazil declared war on La Venta, you have 50 grievances against them

  • Douchenozzle needs housing

World view(s):

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Full map view:

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Link to market for previous turn.

Link to side markets.

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Next turn:

Execute all instructions in @MattCWilson's comment on this answer.
bought Ṁ50 Execute all instruct... YES
  1. Dwight - move one hex west. If a barbarian unit is revealed, and if any move remains, move towards that unit, attacking if possible.

  2. Clem - if Dwight revealed a barbarian unit, and it is possible to move and range attack that unit, do so. Otherwise, move to provide flanking/support to Dwight, staying to his southeast.

  3. Builder just outside Booger - move one hex southwest. If possible, build a pasture.

  4. SS Albatross - set sail five hexes southwest.

  5. SS Bomboclaat - wooooow not a bay it's like a gosh-dang Straits of Gibraltar. Epic. Set sail one hex northeast, four east.

  6. Eleanor - set destination one hex southwest, two west.

  7. Floyd - set destination three hexes northwest, one west.

  8. Douchenozzle - remove builder from build queue. If this starts causing the harbor to be built, great. If instead the city continues to refuse to begin building the harbor, and demands something for production, build a galley (if possible) or an archer.

@komplexkonjugat

  • Unable to start producing harbour in Doucenozzle (glitch? Just goes back to producing builder after asking if I want to build a harbour in chosen hex, and I answered yes. Still counted this as a valid instruction though)

That's really weird. Is it showing up in the build queue for after the builder? Because my plan really requires we not finish the builder right now.

@MattCWilson Yeah, really weird, at first I tried reloading the save, that didn't help. Then I tried restarting civ, that also didn't help.

@komplexkonjugat Weird. But is it in the build queue at all?

I am wondering if it has something to do with the landform being a strait and the cliffs directly across, and that hex also being a city hex. Like, “it doesn’t know which edge to bind to”?

I am hoping not to get part or all of my turn plans invalidated because of unpredictable game behavior. Would love for you to mess around with the Douchenozzle build queue (brand new sentence in the universe!) and maybe play ahead a couple turns to see what’s possible?

@MattCWilson I realized what happened, when you switch to queue mode and change city it stays in queue mode, so the harbours were added after the builder - and I was too tired to noticed I had queued up several harbours after the builder. I thought I was back in regular mode. Sorry for the one turn delay, not really used to using queues in civ6.

@komplexkonjugat Ah, no worries. There are a couple UI mods that make them soooo much easier to use, and it makes things like timing your builders to align with civic changes a lot easier to manage. 😄