[Let's play] Civilization VI (Turn 55)
Mini
4
แน€263
resolved Apr 6
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.


Notifications:

  • New continent discovered

  • Unmet player defeated

World view(s):

(higher resolution)

(higher resolution)

Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get แน€600 play money

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@komplexkonjugat - may I see the following views:

  • Scores, detail

  • Toggle strategy view, continents lens

  • Antium, Craphole - turn cost to produce Petra.

  • Pingala, Liang - current promotions

@MattCWilson

Scores and continents: https://imgur.com/a/BuHo7O0

Antium: 30 days to produce Petra
Craphole: 54 days to produce Petra

Pingala: Librarian, Researcher
Liang: Guildmaster

@komplexkonjugat 30 days, thatโ€™s a steal, I figured it would take like 600 years! ๐Ÿ˜‰๐Ÿ˜Ž๐Ÿ˜‚

Execute all instructions in @MattCWilson's comment on this answer.
  1. Research Wheel.

  2. Alfonzo - Move north to the full extent of available move.

  3. Clem - Move east, one hex at a time, to the full extent of move, or until a barbarian unit becomes in range. If the latter occurs, range attack that unit. If more than one unit appears simultaneously, choose target based on: which one would be closest to dead in the hypothetical results. If still tied, prefer ranged units, then melee units, in order of combat strength descending.

  4. Eleanor - Set destination to forest hex two southeast of current position.

  5. Floyd - Set destination to the unrevealed hex two hexes east and three southeast from there, across Mississippi river.

  6. Hubert - Move northeast, one hex at a time, to the full extent of move, or until a barbarian unit becomes in range. If the latter occurs, range attack that unit. Same target acquisition rules as for Clem.

  7. Builder northwest of Booger - Set destination to sea hex with fish newly added to city borders.

  8. Builder in Craphole - If possible, build quarry.

  9. Roosevelt - attempt friendship.

  • Unmet player defeated

!! holy crap

@MattCWilson Yeah, there might be something nasty out there in the darkness. Si vis pacem, para bellum. ;)

@komplexkonjugat I smell Montezuma.