[Let's play] Civilization VI (Turn 45)
Basic
3
Ṁ251
resolved Mar 23
Resolved
YES
Execute all instructions in @MattCWilson's comment on this answer.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Previous turn:

  • [YES] Accept trade offer

  • [YES] Execute all instructions in @MattCWilson's comment on this answer.

  • [NO] Reject trade offer

Actions taken to progress to next turn:

  • Three units: Skipped turn

World view:

(higher resolution)

Full map view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

Get
Ṁ1,000
and
S1.00
Sort by:

Next turn:

@komplexkonjugat Would love to share this with you, and try to drive some more interest back into this game :D https://docs.google.com/spreadsheets/d/1vvwfUTt1k5dLPorUwHHI5KPxkfVQWwxwA7gNh1MiADs/edit#gid=1075397834

Can you provide these views:
Details of the wonder notification this turn
Current Civics options
Great People view
Tech Tree

Toggle strategy view, then "empire lens"
Same, then "religion lens"
Reports > Gossip > Filter on Settlement, and then also Filter on City

@MattCWilson Wonder notification was Pedro finished Stonehenge. Here are the rest of the requested views. I didn't know how to do the filtering requested on the gossip so it is everything (just two gossips so far)

https://imgur.com/a/gb93Fqk

@MattCWilson And cool spreadsheet. :)

  1. Reappoint Liang as governor of Antium. Appoint Pingala as governor of Manifold. Promote Pingala with "Researcher."

  2. Send envoy to Bologna.

  3. Pedro II diplomacy: attempt to offer friendship. Attempt to send delegation.

  4. Research Archery.

  5. Antium: produce settler.

  6. Settler + Scout formation: set destination to hex that borders two bodies of water - two hexes east then two NE. Scout - name unit "Alfonzo"

  7. Warrior escorting settler: name unit "Bartholomew".

  8. Slinger in Antium: ranged attack barbarian slinger, moving if necessary. Name unit "Clem".

  9. Warrior in Antium: fortify. Name unit "Dwight"

  10. Scout without promotion rank near Antium: set destination to unexplored hex two east of single-hex lake at south edge of world view image. Name unit "Eleanor"

  11. Scout with promotion rank in the far south: set destination to unexplored hex southwest of Stonehenge in Rio de Janeiro territory. Name unit "Floyd"

  12. Builder on quarry: set destination to copper (?) resource due south between Manifold and Antium city borders.

  13. Warrior with promotion rank: move eastward as far as possible. Name unit "Guillaume"


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