Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] Warrior in Antium - attack adjacent barbarian slinger
[YES] Antium - change production to slinger; Manifold - set production to Commercial Hub on the hex with the highest gold bonus. If tied, break ties using: coastal, lowest yield, nearest to Manifold. Research Astrology.
[YES] Trader in Antium - start trade route to Rio de Janeiro
[YES] Builder southwest of Manifold - move eastward as far as allowed
[YES] Purchase stone hex located 3 hexes west-northwest of Manifold; then set nearest builder to move there. If builder arrives and can use its build action, build a quarry on that hex.
[YES] Scout southeast of Antium - set destination to first unexplored hex southeast of La Venta
[YES] Settler from Manifold - set destination south-eastward to river mouth space with strategic (copper?)
[YES] Scout southwest of Manifold - move eastward as far as allowed
[YES] Settler from Manifold - set destination south-westward to the marsh hex on coast southeast of desert hex, accompanied by warrior.
[YES] Warrior with promotion rank southeast of Antium - move eastward as far as allowed
[NO] Scout in the far south - move southwest
Actions taken to progress to next turn:
Two units: Skipped turn
Government view:
World view:
Full map view: