Let's play Civ6!
NOTE: This turn will run one day longer than usual, due to me travelling
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Previous turn:
[YES] NOP
Actions taken to progress to next turn:
Random choice dedication for normal age: Monumentalilty
All units: Skipped turn
World view:
@MattCWilson Might be because of all the icons up there. It did move one till to the east (and the warrior occupies its old tile together with the settler)
@komplexkonjugat just curious, what happened here? The high resolution world view above showed the scout had adequate move to go southwest?
@MattCWilson This scout was the only scout south east of Antium (the scout adjecent to antium was straight east, not south east), so it was set to move towards tile south east of La Venta. That instruction had higher priority than this instruction, so when this instruction was reached scout in the far south (which was earlier interpreted to be scout south east of Antium) was already moved.
However, when I look back it looks like it hasn't actually moved. I don't know exactly why, but I will go back to previous save and re execute the commands just to be safe. South scout should still be set to move east according to the rules though)
@komplexkonjugat Got it. Thanks - yeah, the way the icons line up messed me up. That other command was supposed to apply to the scout east of Antium (which I thought was just southeast instead.
@komplexkonjugat Thanks! For the “Fullscreen Map”, I was looking for the view from the rightmost button above the minimap that says “Show Fullscreen Map”. The scrolled screenshots you gave are helpful though!