[Let's play] Civilization VI (Turn 13)
Basic
8
Ṁ1220
resolved Feb 18
Resolved
YES
Move Warrior one space southwest
Resolved
YES
Move Scout south-west along twice
Resolved
YES
Choose Foreign Trade civic
Resolved
YES
Don’t resign
Resolved
NO
Resign
Resolved
NO
Move warrior one space SW and fortify.

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Last turn:

  • [YES] Research sailing

  • [YES] Scout moves two spaces north-northwest

  • [YES] Warrior heals

  • [NO] Warrior move 1 space southwest and heal

Policy view:

(higher resolution)

World view:

(higher resolution)


Link to market for previous turn.

Get
Ṁ1,000
and
S1.00
Sort by:

Next turn:

sold Ṁ69 Resign NO

How are you going to resolve the resign and don't resign questions?

My expectation is that "if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped" will be used to skip "Resign" if it comes after "Don't Resign". If "Resign" comes before "Don't Resign"... "I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can" might lead to the "conscientious" decision being to continue the game? I look forward to the answer.

@LiamNewittClark @Sparr

Resolves NO as there is no option to "Resign". Good thing you didn't say "Retire" though.



@komplexkonjugat Hmm. I might have been thinking of the multiplayer interface? Or Civ5? It's been a while.

Move warrior one space SW and fortify.

As stated in the comment on last turn. This instruction is not possible to execute since the tile to the south west is a hill tile (you can tell by the fact the warrior can't see past it) and moving to it would expend all movement point and would be unable to heal. Since instruction has to be possible to instruct atomically, that instruction will always fail and resolve no regardless of how high it ranks.

Why did the warrior heal last turn, instead of moving before healing? The latter was the highest-voted option.

@houstonEuler As stated in the comment on last turn. This instruction is not possible to execute since the tile to the south west is a hill tile (you can tell by the fact the warrior can't see past it) and moving to it would expend all movement point and would be unable to heal. Since instruction has to be possible to instruct atomically, that instruction will always fail and resolve no regardless of how high it ranks.

@komplexkonjugat My mistake, thank you for the explanation.

bought Ṁ100 Resign NO

I fear that my experiment will break this game :(

@Sparr So don’t break the game

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