Let's play Civ6!
Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible.
Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.
Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.
Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.
If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.
Last turn:
[YES] Scout continue East along the coast
[YES] Warrior attacks Barbarian Encampment
[NO] Warrior attacks east
World view:
@komplexkonjugat Why did you mis-resolve the warrior's actions? Moving a space before healing was the higher-voted option.
@houstonEuler @LiamNewittClark It was not mis-resolved. Moving one space south west and then healing was not possible to do since moving one tille south west expended all movement points of the warrior and it would not be able to heal the same turn.
As stated: "Instructions can be composite, but are executed atomically (either fully or not at all)."
My mistake, you're right that it's a hill tile because he can't see past it.