Resolution criteria
This market resolves to YES if, within 31 days of the official global retail release of Grand Theft Auto VI on any platform, a community-driven reverse-engineered decompilation of the game's executable is publicly released. Otherwise, this market resolves to NO.
For a decompilation to be considered valid, it must meet all of the following conditions:
Public Codebase: A reverse-engineered source code repository (written in a high-level programming language such as C or C++) must be made publicly available online.
Compilability & Playability: The decompiled source code must successfully compile into a functional executable capable of launching and running a playable portion of the game (defined as at least the introductory sequence or first playable mission).
Binary-to-Source: The project must be a true decompilation reconstructed by reverse-engineering the compiled retail binaries/executables of the game.
Exclusions:
Official source code leaks originating directly from Rockstar Games or Take-Two Interactive (where the original internal source code is leaked rather than reverse-engineered from retail binaries) do not qualify.
If the game's release is delayed beyond its scheduled date of November 19, 2026, the 31-day resolution window will shift to start on the updated official release date.
Background
Grand Theft Auto VI is scheduled for release on November 19, 2026, initially launching exclusively for the PlayStation 5 and Xbox Series X/S. Historically, decompiling complex AAA games requires years of dedicated manual effort by reverse-engineering communities (such as the decompilation projects for GTA III and GTA: Vice City). However, the emergence of AI-assisted decompilation tools has sparked debate over whether modern titles could be decompiled in a fraction of the time.