What short gamejam/prototype games should I make?
Mini
11
107
resolved Aug 30
100%25%
Futarchic game - eg Manifold plays Chess
24%Other
0.5%
Riders of the Apocalypse
11%
Cupid Simulator
5%
Grey Goo Strategy Game
11%
Dam Builder
12%
Prediction Poker
11%
Simplified competitive civ builder but with cards and choose 3 mechanics

Give me ideas for gamejams / prototypes.
I will select the winner as the idea with the most interest/potential as determined by me, and try to fit it in to a gamejam or prototype session.

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After much deliberation I think I am going to try and come up with an interesting game idea involving Futarchic stuff. No promises, but I will be looking for a way to implement it in the future if I can design something worthwhile.

Is there a particular type of game you're looking to making? Or that you particularly enjoy? I suppose you're looking for mechanics rather than theme here
"Dam Good"
Poker but you mostly make money by trading prediction markets instead of from the pot. Each round three prediction markets are randomly generated. The markets can be on "biggest bet" or "most hearts" or "best hand" or "who wins" or "number of folds" or a hundred other things. The ante for each round is used to seed the prediction markets with dumb money, as well as seeding the pot. (I might be stealing this from somewhere else, but I don't know where)
I would short this if I could. It sounds interesting, but not necessarily fun, and not well suited for a short gamejam type game.
Gnosis outlined an example of how to do this with Tic Tac Toe here: https://docs.gnosis.io/conditionaltokens/docs/game2/ I think something like this could really push forward the whole field of futarchy; since today it's actually just really hard to get practice with the concept
You’re a beaver, you want to make a good dam at the river and have it last as long as you can. Puzzle/strategy/resource management, you gotta fit weirdly shaped pieces of wood together Tetris-style and plug holes as they appear.
You play as grey goo that’s taken over a planet, your goal is to consume as much as possible in the time provided. Planets serve as resource nodes, you have to balance production of goo, production of interstellar transport, and defense against threats like black holes/extradimensional invaders/rival goos.
You play Cupid, you fly around and shoot arrows at people to help them couple up. Your arrows are things like "Flirt Better", "Fall in Love", "Take an Improv Class", "Switch to Being Poly", "Gain Muscle Mass" and "Take HRT". https://manifold.markets/Austin/what-interventions-will-i-judge-to
You play one of the horse-riders of the apocalypse, choosing from one of the classics (War, Famine, Pestilence, and Death) or one of the fancy-pants newcomers (AI, Aliens, Grey Goo, Heat). Goal: kill the most people before humans go extinct. Humanity's tech tree contains stuff that helps kill them and stuff that keeps them alive. Eg, killer robots increase deaths from War but reduce deaths from Aliens.