I created a simple color-based daily puzzle game (inspired by Wordle and games in that tradition):
https://huedle.app
Resolves YES if, on any day before market close, there are more than 100 leaderboard entries for any of the easy, medium, or hard daily puzzle categories.
Resolves NO otherwise.
The game is currently very new. If you try it out and have any feedback (especially bug reports), please let me know and I will take it into consideration ASAP.
People are also trading
Have been tweaking things and adding minor features in response to feedback from play testers. I don't have a complete changelog since the last time I commented, but I recently just added the ability to lock/unlock pieces by right-clicking or double-tapping, which is helpful when trying to plan out perfect solves.
lovely take on the game style. if I have any nitpicks theyre:
I don't always want to see leaderboards. The wordle style of self-competition feels better, with the option of seeing ranking. I personally just hate timed puzzles though
The drop shadows when picking up pieces looks nice but often gets in my way to laying things down precisely as difficulty ramps
@Stralor okay I've gone back and played it on desktop and the wider bands help a lot with the drop shadow thing. on desktop it almost feels like a balance thing, but on mobile the bands were so (attractively) narrow that the shadow covered up basically the whole adjacent bar
@Stralor Thanks so much for the feedback! Prior to this follow-up comment, I reduced the intensity on the drop shadows. After reading this comment, I just looked at the current effect on mobile (vertical), and I'm not sure how much better it is than it was before. It seems playable to my eye, but if you check and find that it's still significantly impacting the difficulty, I'll give it some further thought! That said, if you are playing on mobile, I would personally recommend holding your phone horizontally (but I might be biased due to having big thumbs!).
As for the leaderboards, I added a toggleable option to hide the ranked elements. If you toggle it on, you shouldn't see any ranked feedback (short of actually clicking the "Leaderboard" button). I opted to leave both the move counter and the timer visible, as I thought that even some casual players might like to optimize along those metrics.